#ifndef GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_EGL_H_
#define GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_EGL_H_
#include "gpu/command_buffer/service/async_pixel_transfer_manager.h"
#include "base/memory/ref_counted.h"
namespace gpu {
class AsyncPixelTransferDelegateEGL;
class AsyncPixelTransferUploadStats;
class AsyncPixelTransferManagerEGL : public AsyncPixelTransferManager {
public:
AsyncPixelTransferManagerEGL();
virtual ~AsyncPixelTransferManagerEGL();
virtual void BindCompletedAsyncTransfers() OVERRIDE;
virtual void AsyncNotifyCompletion(
const AsyncMemoryParams& mem_params,
AsyncPixelTransferCompletionObserver* observer) OVERRIDE;
virtual uint32 GetTextureUploadCount() OVERRIDE;
virtual base::TimeDelta GetTotalTextureUploadTime() OVERRIDE;
virtual void ProcessMorePendingTransfers() OVERRIDE;
virtual bool NeedsProcessMorePendingTransfers() OVERRIDE;
virtual void WaitAllAsyncTexImage2D() OVERRIDE;
struct SharedState {
SharedState();
~SharedState();
scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats;
bool is_imagination;
bool is_qualcomm;
typedef std::list<base::WeakPtr<AsyncPixelTransferDelegateEGL> >
TransferQueue;
TransferQueue pending_allocations;
};
private:
virtual AsyncPixelTransferDelegate* CreatePixelTransferDelegateImpl(
gles2::TextureRef* ref,
const AsyncTexImage2DParams& define_params) OVERRIDE;
SharedState shared_state_;
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferManagerEGL);
};
}
#endif