#ifndef GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_SYNC_H_
#define GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_SYNC_H_
#include "gpu/command_buffer/service/async_pixel_transfer_manager.h"
namespace gpu {
class AsyncPixelTransferManagerSync : public AsyncPixelTransferManager {
public:
AsyncPixelTransferManagerSync();
virtual ~AsyncPixelTransferManagerSync();
virtual void BindCompletedAsyncTransfers() OVERRIDE;
virtual void AsyncNotifyCompletion(
const AsyncMemoryParams& mem_params,
AsyncPixelTransferCompletionObserver* observer) OVERRIDE;
virtual uint32 GetTextureUploadCount() OVERRIDE;
virtual base::TimeDelta GetTotalTextureUploadTime() OVERRIDE;
virtual void ProcessMorePendingTransfers() OVERRIDE;
virtual bool NeedsProcessMorePendingTransfers() OVERRIDE;
virtual void WaitAllAsyncTexImage2D() OVERRIDE;
struct SharedState {
SharedState();
~SharedState();
int texture_upload_count;
base::TimeDelta total_texture_upload_time;
};
private:
virtual AsyncPixelTransferDelegate* CreatePixelTransferDelegateImpl(
gles2::TextureRef* ref,
const AsyncTexImage2DParams& define_params) OVERRIDE;
SharedState shared_state_;
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferManagerSync);
};
}
#endif