#ifndef GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_SYNC_H_
#define GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_MANAGER_SYNC_H_
#include "gpu/command_buffer/service/async_pixel_transfer_manager.h"
namespace gpu {
class AsyncPixelTransferManagerSync : public AsyncPixelTransferManager {
 public:
  AsyncPixelTransferManagerSync();
  virtual ~AsyncPixelTransferManagerSync();
  
  virtual void BindCompletedAsyncTransfers() OVERRIDE;
  virtual void AsyncNotifyCompletion(
      const AsyncMemoryParams& mem_params,
      AsyncPixelTransferCompletionObserver* observer) OVERRIDE;
  virtual uint32 GetTextureUploadCount() OVERRIDE;
  virtual base::TimeDelta GetTotalTextureUploadTime() OVERRIDE;
  virtual void ProcessMorePendingTransfers() OVERRIDE;
  virtual bool NeedsProcessMorePendingTransfers() OVERRIDE;
  virtual void WaitAllAsyncTexImage2D() OVERRIDE;
  
  struct SharedState {
    SharedState();
    ~SharedState();
    int texture_upload_count;
    base::TimeDelta total_texture_upload_time;
  };
 private:
  
  virtual AsyncPixelTransferDelegate* CreatePixelTransferDelegateImpl(
      gles2::TextureRef* ref,
      const AsyncTexImage2DParams& define_params) OVERRIDE;
  SharedState shared_state_;
  DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferManagerSync);
};
}  
#endif