#ifndef GPU_COMMAND_BUFFER_SERVICE_GL_CONTEXT_VIRTUAL_H_
#define GPU_COMMAND_BUFFER_SERVICE_GL_CONTEXT_VIRTUAL_H_
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "gpu/gpu_export.h"
#include "ui/gl/gl_context.h"
namespace gfx {
class Display;
class GLSurface;
class GLStateRestorer;
}
namespace gpu {
namespace gles2 {
class GLES2Decoder;
}
class GPU_EXPORT GLContextVirtual : public gfx::GLContext {
public:
GLContextVirtual(
gfx::GLShareGroup* share_group,
gfx::GLContext* shared_context,
base::WeakPtr<gles2::GLES2Decoder> decoder);
gfx::Display* display();
virtual bool Initialize(
gfx::GLSurface* compatible_surface,
gfx::GpuPreference gpu_preference) OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool MakeCurrent(gfx::GLSurface* surface) OVERRIDE;
virtual void ReleaseCurrent(gfx::GLSurface* surface) OVERRIDE;
virtual bool IsCurrent(gfx::GLSurface* surface) OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual void SetSwapInterval(int interval) OVERRIDE;
virtual std::string GetExtensions() OVERRIDE;
virtual bool GetTotalGpuMemory(size_t* bytes) OVERRIDE;
virtual void SetSafeToForceGpuSwitch() OVERRIDE;
virtual bool WasAllocatedUsingRobustnessExtension() OVERRIDE;
virtual void SetUnbindFboOnMakeCurrent() OVERRIDE;
protected:
virtual ~GLContextVirtual();
private:
scoped_refptr<gfx::GLContext> shared_context_;
gfx::Display* display_;
base::WeakPtr<gles2::GLES2Decoder> decoder_;
DISALLOW_COPY_AND_ASSIGN(GLContextVirtual);
};
}
#endif