// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IPC_IPC_CHANNEL_H_ #define IPC_IPC_CHANNEL_H_ #include <string> #if defined(OS_POSIX) #include <sys/types.h> #endif #include "base/compiler_specific.h" #include "base/process/process.h" #include "ipc/ipc_channel_handle.h" #include "ipc/ipc_message.h" #include "ipc/ipc_sender.h" namespace IPC { class Listener; //------------------------------------------------------------------------------ // See // http://www.chromium.org/developers/design-documents/inter-process-communication // for overview of IPC in Chromium. // Channels are implemented using named pipes on Windows, and // socket pairs (or in some special cases unix domain sockets) on POSIX. // On Windows we access pipes in various processes by name. // On POSIX we pass file descriptors to child processes and assign names to them // in a lookup table. // In general on POSIX we do not use unix domain sockets due to security // concerns and the fact that they can leave garbage around the file system // (MacOS does not support abstract named unix domain sockets). // You can use unix domain sockets if you like on POSIX by constructing the // the channel with the mode set to one of the NAMED modes. NAMED modes are // currently used by automation and service processes. class IPC_EXPORT Channel : public Sender { // Security tests need access to the pipe handle. friend class ChannelTest; public: // Flags to test modes enum ModeFlags { MODE_NO_FLAG = 0x0, MODE_SERVER_FLAG = 0x1, MODE_CLIENT_FLAG = 0x2, MODE_NAMED_FLAG = 0x4, #if defined(OS_POSIX) MODE_OPEN_ACCESS_FLAG = 0x8, // Don't restrict access based on client UID. #endif }; // Some Standard Modes enum Mode { MODE_NONE = MODE_NO_FLAG, MODE_SERVER = MODE_SERVER_FLAG, MODE_CLIENT = MODE_CLIENT_FLAG, // Channels on Windows are named by default and accessible from other // processes. On POSIX channels are anonymous by default and not accessible // from other processes. Named channels work via named unix domain sockets. // On Windows MODE_NAMED_SERVER is equivalent to MODE_SERVER and // MODE_NAMED_CLIENT is equivalent to MODE_CLIENT. MODE_NAMED_SERVER = MODE_SERVER_FLAG | MODE_NAMED_FLAG, MODE_NAMED_CLIENT = MODE_CLIENT_FLAG | MODE_NAMED_FLAG, #if defined(OS_POSIX) // An "open" named server accepts connections from ANY client. // The caller must then implement their own access-control based on the // client process' user Id. MODE_OPEN_NAMED_SERVER = MODE_OPEN_ACCESS_FLAG | MODE_SERVER_FLAG | MODE_NAMED_FLAG #endif }; // Messages internal to the IPC implementation are defined here. // Uses Maximum value of message type (uint16), to avoid conflicting // with normal message types, which are enumeration constants starting from 0. enum { // The Hello message is sent by the peer when the channel is connected. // The message contains just the process id (pid). // The message has a special routing_id (MSG_ROUTING_NONE) // and type (HELLO_MESSAGE_TYPE). HELLO_MESSAGE_TYPE = kuint16max, // The CLOSE_FD_MESSAGE_TYPE is used in the IPC class to // work around a bug in sendmsg() on Mac. When an FD is sent // over the socket, a CLOSE_FD_MESSAGE is sent with hops = 2. // The client will return the message with hops = 1, *after* it // has received the message that contains the FD. When we // receive it again on the sender side, we close the FD. CLOSE_FD_MESSAGE_TYPE = HELLO_MESSAGE_TYPE - 1 }; // The maximum message size in bytes. Attempting to receive a message of this // size or bigger results in a channel error. static const size_t kMaximumMessageSize = 128 * 1024 * 1024; // Amount of data to read at once from the pipe. static const size_t kReadBufferSize = 4 * 1024; // Initialize a Channel. // // |channel_handle| identifies the communication Channel. For POSIX, if // the file descriptor in the channel handle is != -1, the channel takes // ownership of the file descriptor and will close it appropriately, otherwise // it will create a new descriptor internally. // |mode| specifies whether this Channel is to operate in server mode or // client mode. In server mode, the Channel is responsible for setting up the // IPC object, whereas in client mode, the Channel merely connects to the // already established IPC object. // |listener| receives a callback on the current thread for each newly // received message. // Channel(const IPC::ChannelHandle &channel_handle, Mode mode, Listener* listener); virtual ~Channel(); // Connect the pipe. On the server side, this will initiate // waiting for connections. On the client, it attempts to // connect to a pre-existing pipe. Note, calling Connect() // will not block the calling thread and may complete // asynchronously. bool Connect() WARN_UNUSED_RESULT; // Close this Channel explicitly. May be called multiple times. // On POSIX calling close on an IPC channel that listens for connections will // cause it to close any accepted connections, and it will stop listening for // new connections. If you just want to close the currently accepted // connection and listen for new ones, use ResetToAcceptingConnectionState. void Close(); // Get the process ID for the connected peer. // // Returns base::kNullProcessId if the peer is not connected yet. Watch out // for race conditions. You can easily get a channel to another process, but // if your process has not yet processed the "hello" message from the remote // side, this will fail. You should either make sure calling this is either // in response to a message from the remote side (which guarantees that it's // been connected), or you wait for the "connected" notification on the // listener. base::ProcessId peer_pid() const; // Send a message over the Channel to the listener on the other end. // // |message| must be allocated using operator new. This object will be // deleted once the contents of the Message have been sent. virtual bool Send(Message* message) OVERRIDE; #if defined(OS_POSIX) // On POSIX an IPC::Channel wraps a socketpair(), this method returns the // FD # for the client end of the socket. // This method may only be called on the server side of a channel. // This method can be called on any thread. int GetClientFileDescriptor() const; // Same as GetClientFileDescriptor, but transfers the ownership of the // file descriptor to the caller. // This method can be called on any thread. int TakeClientFileDescriptor(); // On POSIX an IPC::Channel can either wrap an established socket, or it // can wrap a socket that is listening for connections. Currently an // IPC::Channel that listens for connections can only accept one connection // at a time. // Returns true if the channel supports listening for connections. bool AcceptsConnections() const; // Returns true if the channel supports listening for connections and is // currently connected. bool HasAcceptedConnection() const; // Returns true if the peer process' effective user id can be determined, in // which case the supplied peer_euid is updated with it. bool GetPeerEuid(uid_t* peer_euid) const; // Closes any currently connected socket, and returns to a listening state // for more connections. void ResetToAcceptingConnectionState(); #endif // defined(OS_POSIX) && !defined(OS_NACL) // Returns true if a named server channel is initialized on the given channel // ID. Even if true, the server may have already accepted a connection. static bool IsNamedServerInitialized(const std::string& channel_id); #if !defined(OS_NACL) // Generates a channel ID that's non-predictable and unique. static std::string GenerateUniqueRandomChannelID(); // Generates a channel ID that, if passed to the client as a shared secret, // will validate that the client's authenticity. On platforms that do not // require additional this is simply calls GenerateUniqueRandomChannelID(). // For portability the prefix should not include the \ character. static std::string GenerateVerifiedChannelID(const std::string& prefix); #endif #if defined(OS_LINUX) // Sandboxed processes live in a PID namespace, so when sending the IPC hello // message from client to server we need to send the PID from the global // PID namespace. static void SetGlobalPid(int pid); #endif #if defined(OS_ANDROID) // Most tests are single process and work the same on all platforms. However // in some cases we want to test multi-process, and Android differs in that it // can't 'exec' after forking. This callback resets any data in the forked // process such that it acts similar to if it was exec'd, for tests. static void NotifyProcessForkedForTesting(); #endif protected: // Used in Chrome by the TestSink to provide a dummy channel implementation // for testing. TestSink overrides the "interesting" functions in Channel so // no actual implementation is needed. This will cause un-overridden calls to // segfault. Do not use outside of test code! Channel() : channel_impl_(0) { } private: // PIMPL to which all channel calls are delegated. class ChannelImpl; ChannelImpl *channel_impl_; }; #if defined(OS_POSIX) // SocketPair() creates a pair of socket FDs suitable for using with // IPC::Channel. IPC_EXPORT bool SocketPair(int* fd1, int* fd2); #endif } // namespace IPC #endif // IPC_IPC_CHANNEL_H_