// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef LANGUAGES_PUBLIC_LANGUAGES_H_ #define LANGUAGES_PUBLIC_LANGUAGES_H_ // This interface defines the Language enum and functions that depend // only on Language values. // A hash-function for Language, hash<Language>, is defined in // i18n/languages/public/languages-hash.h #ifndef SWIG // Language enum defined in languages.proto // Also description on how to add languages. #include "languages/proto/languages.pb.h" // We need this for compatibility: // - The Language enum in the default namespace. // COMMENTED OUT TO REDUCE DEPENDENCIES ON GOOGLE3 CODE //using namespace i18n::languages; #else // And we must have a swig-compatible enum. // This one is a simple cleaned up version of language.proto, making the enum // compatible with C++. #include "i18n/languages/internal/languages_proto_wrapper.h" #endif // COMMENTED OUT TO REDUCE DEPENDENCIES ON GOOGLE3 CODE //#include "util/utf8/proptables/script_enum.h" const int kNumLanguages = NUM_LANGUAGES; // Return the default language (ENGLISH). Language default_language(); // ******************************************* // Language predicates // IsValidLanguage() // IS_LANGUAGE_UNKNOWN() // IsCJKLanguage() // IsChineseLanguage() // IsNorwegianLanguage() // IsPortugueseLanguage() // IsRightToLeftLanguage() // IsMaybeRightToLeftLanguage() // IsSameLanguage() // IsScriptRequiringLongerSnippets() // ******************************************* // IsValidLanguage // =============== // // Function to check if the input is within range of the Language enum. If // IsValidLanguage(lang) returns true, it is safe to call // static_cast<Language>(lang). // inline bool IsValidLanguage(int lang) { return ((lang >= 0) && (lang < kNumLanguages)); } // Return true if the language is "unknown". (This function was // previously a macro, hence the spelling in all caps.) // inline bool IS_LANGUAGE_UNKNOWN(Language lang) { return lang == TG_UNKNOWN_LANGUAGE || lang == UNKNOWN_LANGUAGE; } // IsCJKLanguage // ------------- // // This function returns true if the language is either Chinese // (simplified or traditional), Japanese, or Korean. bool IsCJKLanguage(Language lang); // IsChineseLanguage // ----------------- // // This function returns true if the language is either Chinese // (simplified or traditional) bool IsChineseLanguage(Language lang); // IsNorwegianLanguage // -------------------- // // This function returns true if the language is any of the Norwegian // (regular or Nynorsk). bool IsNorwegianLanguage(Language lang); // IsPortugueseLanguage // -------------------- // // This function returns true if the language is any of the Portuguese // languages (regular, Portugal or Brazil) bool IsPortugueseLanguage(Language lang); // IsSameLanguage // -------------- // // WARNING: This function provides only a simple test on the values of // the two Language arguments. It returns false if either language is // invalid. It returns true if the language arguments are equal, or // if they are both Chinese languages, both Norwegian languages, or // both Portuguese languages, as defined by IsChineseLanguage, // IsNorwegianLanguage, and IsPortugueseLanguage. Otherwise it returns // false. bool IsSameLanguage(Language lang1, Language lang2); // IsRightToLeftLanguage // --------------------- // // This function returns true if the language is only written right-to-left // (E.g., Hebrew, Arabic, Persian etc.) // // IMPORTANT NOTE: Technically we're talking about scripts, not languages. // There are languages that can be written in more than one script. // Examples: // - Kurdish and Azeri ('AZERBAIJANI') can be written left-to-right in // Latin or Cyrillic script, and right-to-left in Arabic script. // - Sindhi and Punjabi are written in different scripts, depending on // region and dialect. // - Turkmen used an Arabic script historically, but not any more. // - Pashto and Uyghur can use Arabic script, but use a Roman script // on the Internet. // - Kashmiri and Urdu are written either with Arabic or Devanagari script. // // This function only returns true for languages that are always, unequivocally // written in right-to-left script. // // TODO(benjy): If we want to do anything special with multi-script languages // we should create new 'languages' for each language+script, as we do for // traditional vs. simplified Chinese. However most such languages are rare in // use and even rarer on the web, so this is unlikely to be something we'll // be concerned with for a while. bool IsRightToLeftLanguage(Language lang); // IsMaybeRightToLeftLanguage // -------------------------- // // This function returns true if the language may appear on the web in a // right-to-left script (E.g., Hebrew, Arabic, Persian, Urdu, Kurdish, etc.) // // NOTE: See important notes under IsRightToLeftLanguage(...). // // This function returns true for languages that *may* appear on the web in a // right-to-left script, even if they may also appear in a left-to-right // script. // // This function should typically be used in cases where doing some work on // left-to-right text would be OK (usually a no-op), and this function is used // just to cut down on unnecessary work on regular, LTR text. bool IsMaybeRightToLeftLanguage(Language lang); // IsScriptRequiringLongerSnippets // -------------------- // // This function returns true if the script chracteristics require longer // snippet length (Devanagari, Bengali, Gurmukhi, // Gujarati, Oriya, Tamil, Telugu, Kannada, Malayalam). // COMMENTED OUT TO REDUCE DEPENDENCIES ON GOOGLE3 CODE // bool IsScriptRequiringLongerSnippets(UnicodeScript script); // ******************************************* // LANGUAGE NAMES // // This interface defines a standard name for each valid Language, // and a standard name for invalid languages. Some language names use all // uppercase letters, but others use mixed case. // LanguageName() [Language to name] // LanguageEnumName() [language to enum name] // LanguageFromName() [name to Language] // default_language_name() // invalid_language_name() // ******************************************* // Given a Language, returns its standard name. // Return invalid_language_name() if the language is invalid. const char* LanguageName(Language lang); // Given a Language, return the name of the enum constant for that // language. In all but a few cases, this is the same as its standard // name. For example, LanguageName(CHINESE) returns "Chinese", but // LanguageEnumName(CHINESE) returns "CHINESE". This is intended for // code that is generating C++ code, where the enum constant is more // useful than its integer value. Return "NUM_LANGUAGES" if // the language is invalid. const char* LanguageEnumName(Language lang); // The maximum length of a standard language name. const int kMaxLanguageNameSize = 50; // The standard name for the default language. const char* default_language_name(); // The standard name for all invalid languages. const char* invalid_language_name(); // If lang_name matches the standard name of a Language, using a // case-insensitive comparison, set *language to that Language and // return true. // Otherwise, set *language to UNKNOWN_LANGUAGE and return false. // // For backwards compatibility, "HATIAN_CREOLE" is allowed as a name // for HAITIAN_CREOLE, and "QUECHAU" is allowed as a name for QUECHUA. // For compatibility with LanguageEnumName, "UNKNOWN_LANGUAGE" is allowed // as a name for UNKNOWN_LANGUAGE (the return value is true in this case, // as it is for "Unknown"), and "CHINESE_T" is allowed as a name for // CHINESE_T (i.e., a synonym for "ChineseT"). // // REQUIRES: language must not be NULL. // bool LanguageFromName(const char* lang_name, Language *language); // ******************************************* // LANGUAGE CODES // // This interface defines a standard code for each valid language, and // a standard code for invalid languages. These are derived from ISO codes, // with some Google additions. // LanguageCode() // default_language_code() // invalid_language_code() // LanguageCodeWithDialects() // LanguageCodeISO639_1() // LanguageCodeISO639_2() // ******************************************* // Given a Language, return its standard code. There are Google-specific codes: // For CHINESE_T, return "zh-TW". // For TG_UNKNOWN_LANGUAGE, return "ut". // For UNKNOWN_LANGUAGE, return "un". // For PORTUGUESE_P, return "pt-PT". // For PORTUGUESE_B, return "pt-BR". // For LIMBU, return "sit-NP". // For CHEROKEE, return "chr". // For SYRIAC, return "syr". // Otherwise return the ISO 639-1 two-letter language code for lang. // If lang is invalid, return invalid_language_code(). // // NOTE: See the note below about the codes for Chinese languages. // const char* LanguageCode(Language lang); // The maximum length of a language code. const int kMaxLanguageCodeSize = 50; // The standard code for the default language. const char* default_language_code(); // The standard code for all invalid languages. const char* invalid_language_code(); // -------------------------------------------- // NOTE: CHINESE LANGUAGE CODES // // There are three functions that return codes for Chinese languages. // LanguageCode(lang) and LanguageCodeWithDialects(lang) are defined here. // LanguageCode(lang, encoding) is defined in i18n/encodings.lang_enc.h. // The following list shows the different results. // // LanguageCode(CHINESE) returns "zh" // LanguageCode(CHINESE_T) returns "zh-TW". // // LanguageCodeWithDialects(CHINESE) returns "zh-CN". // LanguageCodeWithDialects(CHINESE_T) returns "zh-TW". // // LanguageCode(CHINESE_T, <any encoding>) returns "zh-TW". // LanguageCode(CHINESE, CHINESE_BIG5) returns "zh-TW". // LanguageCode(CHINESE, <any other encoding>) returns "zh-CN". // // -------------------------------------------- // LanguageCodeWithDialects // ------------------------ // // If lang is CHINESE, return "zh-CN". Otherwise return LanguageCode(lang). const char* LanguageCodeWithDialects(Language lang); // LanguageCodeISO639_1 // -------------------- // // Return the ISO 639-1 two-letter language code for lang. // Return invalid_language_code() if lang is invalid or does not have // an ISO 639-1 two-letter language code. const char* LanguageCodeISO639_1(Language lang); // LanguageCodeISO639_2 // -------------------- // // Return the ISO 639-2 three-letter language for lang. // Return invalid_language_code() if lang is invalid or does not have // an ISO 639-2 three-letter language code. const char* LanguageCodeISO639_2(Language lang); // LanguageFromCode // ---------------- // // If lang_code matches the code for a Language, using a case-insensitive // comparison, set *lang to that Language and return true. // Otherwise, set *lang to UNKNOWN_LANGUAGE and return false. // // lang_code can be an ISO 639-1 (two-letter) code, an ISO 639-2 // (three-letter) code, or a Google-specific code (see LanguageCode). // // Certain language-code aliases are also allowed: // For "zh-cn" and "zh_cn", set *lang to CHINESE. // For "zh-tw" and "zh_tw", set *lang to CHINESE_T. // For "he", set *lang to HEBREW. // For "in", set *lang to INDONESIAN. // For "ji", set *lang to YIDDISH. // For "fil", set *lang to TAGALOG. // // REQUIRES: 'lang' must not be NULL. bool LanguageFromCode(const char* lang_code, Language *language); // LanguageFromCodeOrName // ---------------------- // // If lang_code_or_name is a language code or a language name. // set *language to the corresponding Language and return true. // Otherwise set *language to UNKNOWN_LANGUAGE and return false. // bool LanguageFromCodeOrName(const char* lang_code_or_name, Language* language); // LanguageNameFromCode // -------------------- // // If language_code is the code for a Language (see LanguageFromCode), // return the standard name of that language (see LanguageName). // Otherwise return invalid_language_name(). // const char* LanguageNameFromCode(const char* language_code); // Miscellany // LanguageCodeToUnderscoreForm // ---------------------------- // // Given a language code, convert the dash "-" to underscore "_". // // Specifically, if result_length <= strlen(lang_code), set result[0] // to '\0' and return false. Otherwise, copy lang_code to result, // converting every dash to an underscore, converting every character // before the first dash or underscore to lower case, and converting // every character after the first dash or underscore to upper // case. If there is no dash or underscore, convert the entire string // to lower case. // // REQUIRES: 'lang_code' must not be NULL. 'result' must not be NULL. bool LanguageCodeToUnderscoreForm(const char* lang_code, char* result, int result_length); // // AlwaysPutInExpectedRestrict // --------------------------- // // For Web pages in certain top-level domains, Web Search always // applies a "country restrict". If 'tld' matches one of those, using // a case-SENSITIVE comparison, set *expected_language to the Language // most commonly found in that top-level domain and return true. // Otherwise, set *expected_language to UNKNOWN_LANGUAGE and return false. bool AlwaysPutInExpectedRestrict(const char *tld, Language *expected_language); #endif // LANGUAGES_PUBLIC_LANGUAGES_H_