root/base/message_loop/message_pump_android.cc

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DEFINITIONS

This source file includes following definitions.
  1. DoRunLoopOnce
  2. Run
  3. Start
  4. Quit
  5. ScheduleWork
  6. ScheduleDelayedWork
  7. RegisterBindings

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/message_loop/message_pump_android.h"

#include <jni.h>

#include "base/android/jni_android.h"
#include "base/android/scoped_java_ref.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/run_loop.h"
#include "base/time/time.h"
#include "jni/SystemMessageHandler_jni.h"

using base::android::ScopedJavaLocalRef;

// ----------------------------------------------------------------------------
// Native JNI methods called by Java.
// ----------------------------------------------------------------------------
// This method can not move to anonymous namespace as it has been declared as
// 'static' in system_message_handler_jni.h.
static void DoRunLoopOnce(JNIEnv* env, jobject obj, jlong native_delegate,
    jlong delayed_scheduled_time_ticks) {
  base::MessagePump::Delegate* delegate =
      reinterpret_cast<base::MessagePump::Delegate*>(native_delegate);
  DCHECK(delegate);
  // This is based on MessagePumpForUI::DoRunLoop() from desktop.
  // Note however that our system queue is handled in the java side.
  // In desktop we inspect and process a single system message and then
  // we call DoWork() / DoDelayedWork().
  // On Android, the java message queue may contain messages for other handlers
  // that will be processed before calling here again.
  bool did_work = delegate->DoWork();

  // In the java side, |SystemMessageHandler| keeps a single "delayed" message.
  // It's an expensive operation to |removeMessage| there, so this is optimized
  // to avoid those calls.
  //
  // At this stage, |next_delayed_work_time| can be:
  // 1) The same as previously scheduled: nothing to be done, move along. This
  // is the typical case, since this method is called for every single message.
  //
  // 2) Not previously scheduled: just post a new message in java.
  //
  // 3) Shorter than previously scheduled: far less common. In this case,
  // |removeMessage| and post a new one.
  //
  // 4) Longer than previously scheduled (or null): nothing to be done, move
  // along.
  //
  // Side note: base::TimeTicks is a C++ representation and can't be
  // compared in java. When calling |scheduleDelayedWork|, pass the
  // |InternalValue()| to java and then back to C++ so the comparisons can be
  // done here.
  // This roundtrip allows comparing TimeTicks directly (cheap) and
  // avoid comparisons with TimeDelta / Now() (expensive).
  base::TimeTicks next_delayed_work_time;
  did_work |= delegate->DoDelayedWork(&next_delayed_work_time);

  if (!next_delayed_work_time.is_null()) {
    // Schedule a new message if there's nothing already scheduled or there's a
    // shorter delay than previously scheduled (see (2) and (3) above).
    if (delayed_scheduled_time_ticks == 0 ||
        next_delayed_work_time < base::TimeTicks::FromInternalValue(
            delayed_scheduled_time_ticks)) {
      Java_SystemMessageHandler_scheduleDelayedWork(env, obj,
          next_delayed_work_time.ToInternalValue(),
          (next_delayed_work_time -
           base::TimeTicks::Now()).InMillisecondsRoundedUp());
    }
  }

  // This is a major difference between android and other platforms: since we
  // can't inspect it and process just one single message, instead we'll yeld
  // the callstack.
  if (did_work)
    return;

  delegate->DoIdleWork();
}

namespace base {

MessagePumpForUI::MessagePumpForUI()
    : run_loop_(NULL) {
}

MessagePumpForUI::~MessagePumpForUI() {
}

void MessagePumpForUI::Run(Delegate* delegate) {
  NOTREACHED() << "UnitTests should rely on MessagePumpForUIStub in"
      " test_stub_android.h";
}

void MessagePumpForUI::Start(Delegate* delegate) {
  run_loop_ = new RunLoop();
  // Since the RunLoop was just created above, BeforeRun should be guaranteed to
  // return true (it only returns false if the RunLoop has been Quit already).
  if (!run_loop_->BeforeRun())
    NOTREACHED();

  DCHECK(system_message_handler_obj_.is_null());

  JNIEnv* env = base::android::AttachCurrentThread();
  DCHECK(env);

  system_message_handler_obj_.Reset(
      Java_SystemMessageHandler_create(
          env, reinterpret_cast<intptr_t>(delegate)));
}

void MessagePumpForUI::Quit() {
  if (!system_message_handler_obj_.is_null()) {
    JNIEnv* env = base::android::AttachCurrentThread();
    DCHECK(env);

    Java_SystemMessageHandler_removeScheduledWork(env,
        system_message_handler_obj_.obj());
    system_message_handler_obj_.Reset();
  }

  if (run_loop_) {
    run_loop_->AfterRun();
    delete run_loop_;
    run_loop_ = NULL;
  }
}

void MessagePumpForUI::ScheduleWork() {
  DCHECK(!system_message_handler_obj_.is_null());

  JNIEnv* env = base::android::AttachCurrentThread();
  DCHECK(env);

  Java_SystemMessageHandler_scheduleWork(env,
      system_message_handler_obj_.obj());
}

void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
  DCHECK(!system_message_handler_obj_.is_null());

  JNIEnv* env = base::android::AttachCurrentThread();
  DCHECK(env);

  jlong millis =
      (delayed_work_time - TimeTicks::Now()).InMillisecondsRoundedUp();
  // Note that we're truncating to milliseconds as required by the java side,
  // even though delayed_work_time is microseconds resolution.
  Java_SystemMessageHandler_scheduleDelayedWork(env,
      system_message_handler_obj_.obj(),
      delayed_work_time.ToInternalValue(), millis);
}

// static
bool MessagePumpForUI::RegisterBindings(JNIEnv* env) {
  return RegisterNativesImpl(env);
}

}  // namespace base

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