// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ #include "base/base_export.h" #include "base/basictypes.h" #include "base/threading/non_thread_safe.h" namespace base { class TimeDelta; class TimeTicks; class BASE_EXPORT MessagePump : public NonThreadSafe { public: // Please see the comments above the Run method for an illustration of how // these delegate methods are used. class BASE_EXPORT Delegate { public: virtual ~Delegate() {} // Called from within Run in response to ScheduleWork or when the message // pump would otherwise call DoDelayedWork. Returns true to indicate that // work was done. DoDelayedWork will still be called if DoWork returns // true, but DoIdleWork will not. virtual bool DoWork() = 0; // Called from within Run in response to ScheduleDelayedWork or when the // message pump would otherwise sleep waiting for more work. Returns true // to indicate that delayed work was done. DoIdleWork will not be called // if DoDelayedWork returns true. Upon return |next_delayed_work_time| // indicates the time when DoDelayedWork should be called again. If // |next_delayed_work_time| is null (per Time::is_null), then the queue of // future delayed work (timer events) is currently empty, and no additional // calls to this function need to be scheduled. virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0; // Called from within Run just before the message pump goes to sleep. // Returns true to indicate that idle work was done. virtual bool DoIdleWork() = 0; // Via the two required out pointers, returns the length of the Delegate's // work queue and the length of time that the first item in the queue has // been waiting to run. If the work queue is empty, the count and delay // will both be zero. // Note that this only counts the tasks in the ready-to-run queue and not // the incoming queue that is used by other threads to post tasks. The // latter queue requires holding a lock, which is deemed too expensive for // instrumentation code. Under normal conditions, the incoming queue should // be small or zero, but under heavy loads it may be much larger and // |queue_count| may be up to 1/4 the size of the incoming queue. virtual void GetQueueingInformation(size_t* queue_count, TimeDelta* queueing_delay) {} }; MessagePump(); virtual ~MessagePump(); // The Run method is called to enter the message pump's run loop. // // Within the method, the message pump is responsible for processing native // messages as well as for giving cycles to the delegate periodically. The // message pump should take care to mix delegate callbacks with native // message processing so neither type of event starves the other of cycles. // // The anatomy of a typical run loop: // // for (;;) { // bool did_work = DoInternalWork(); // if (should_quit_) // break; // // did_work |= delegate_->DoWork(); // if (should_quit_) // break; // // TimeTicks next_time; // did_work |= delegate_->DoDelayedWork(&next_time); // if (should_quit_) // break; // // if (did_work) // continue; // // did_work = delegate_->DoIdleWork(); // if (should_quit_) // break; // // if (did_work) // continue; // // WaitForWork(); // } // // Here, DoInternalWork is some private method of the message pump that is // responsible for dispatching the next UI message or notifying the next IO // completion (for example). WaitForWork is a private method that simply // blocks until there is more work of any type to do. // // Notice that the run loop cycles between calling DoInternalWork, DoWork, // and DoDelayedWork methods. This helps ensure that none of these work // queues starve the others. This is important for message pumps that are // used to drive animations, for example. // // Notice also that after each callout to foreign code, the run loop checks // to see if it should quit. The Quit method is responsible for setting this // flag. No further work is done once the quit flag is set. // // NOTE: Care must be taken to handle Run being called again from within any // of the callouts to foreign code. Native message pumps may also need to // deal with other native message pumps being run outside their control // (e.g., the MessageBox API on Windows pumps UI messages!). To be specific, // the callouts (DoWork and DoDelayedWork) MUST still be provided even in // nested sub-loops that are "seemingly" outside the control of this message // pump. DoWork in particular must never be starved for time slices unless // it returns false (meaning it has run out of things to do). // virtual void Run(Delegate* delegate) = 0; // Quit immediately from the most recently entered run loop. This method may // only be used on the thread that called Run. virtual void Quit() = 0; // Schedule a DoWork callback to happen reasonably soon. Does nothing if a // DoWork callback is already scheduled. This method may be called from any // thread. Once this call is made, DoWork should not be "starved" at least // until it returns a value of false. virtual void ScheduleWork() = 0; // Schedule a DoDelayedWork callback to happen at the specified time, // cancelling any pending DoDelayedWork callback. This method may only be // used on the thread that called Run. virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; }; } // namespace base #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_