// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_LOAD_TIMING_INFO_H_ #define NET_BASE_LOAD_TIMING_INFO_H_ #include "base/basictypes.h" #include "base/time/time.h" #include "net/base/net_export.h" namespace net { // Structure containing timing information for a request. // It addresses the needs of // http://groups.google.com/group/http-archive-specification/web/har-1-1-spec, // http://dev.w3.org/2006/webapi/WebTiming/, and // http://www.w3.org/TR/resource-timing/. // // All events that do not apply to a request have null times. For non-HTTP // requests, all times other than the request_start times are null. // // Requests with connection errors generally only have request start times as // well, since they never received an established socket. // // The general order for events is: // request_start // proxy_start // proxy_end // dns_start // dns_end // connect_start // ssl_start // ssl_end // connect_end // send_start // send_end // receive_headers_end // // Times represent when a request starts/stops blocking on an event, not the // time the events actually occurred. In particular, in the case of preconnects // and socket reuse, no time may be spent blocking on establishing a connection. // In the case of SPDY and HTTP pipelining, PAC scripts are only run once for // each shared session, so no time may be spent blocking on them. // // DNS and SSL times are both times for the host, not the proxy, so DNS times // when using proxies are null, and only requests to HTTPS hosts (Not proxies) // have SSL times. One exception to this is when a proxy server itself returns // a redirect response. In this case, the connect times treat the proxy as the // host. The send and receive times will all be null, however. // See HttpNetworkTransaction::OnHttpsProxyTunnelResponse. // TODO(mmenke): Is this worth fixing? // // Note that internal to the network stack, times are when events actually // occurred. URLRequest converts them to time which the network stack was // blocked on each state. struct NET_EXPORT LoadTimingInfo { // Contains the LoadTimingInfo events related to establishing a connection. // These are all set by ConnectJobs. struct NET_EXPORT_PRIVATE ConnectTiming { ConnectTiming(); ~ConnectTiming(); // The time spent looking up the host's DNS address. Null for requests that // used proxies to look up the DNS address. Also null for SOCKS4 proxies, // since the DNS address is only looked up after the connection is // established, which results in unexpected event ordering. // TODO(mmenke): The SOCKS4 event ordering could be refactored to allow // these times to be non-null. base::TimeTicks dns_start; base::TimeTicks dns_end; // The time spent establishing the connection. Connect time includes proxy // connect times (Though not proxy_resolve times), DNS lookup times, time // spent waiting in certain queues, TCP, and SSL time. // TODO(mmenke): For proxies, this includes time spent blocking on higher // level socket pools. Fix this. // TODO(mmenke): Retried connections to the same server should apparently // be included in this time. Consider supporting that. // Since the network stack has multiple notions of a "retry", // handled at different levels, this may not be worth // worrying about - backup jobs, reused socket failure, // multiple round authentication. base::TimeTicks connect_start; base::TimeTicks connect_end; // The time when the SSL handshake started / completed. For non-HTTPS // requests these are null. These times are only for the SSL connection to // the final destination server, not an SSL/SPDY proxy. base::TimeTicks ssl_start; base::TimeTicks ssl_end; }; LoadTimingInfo(); ~LoadTimingInfo(); // True if the socket was reused. When true, DNS, connect, and SSL times // will all be null. When false, those times may be null, too, for non-HTTP // requests, or when they don't apply to a request. // // For requests that are sent again after an AUTH challenge, this will be true // if the original socket is reused, and false if a new socket is used. // Responding to a proxy AUTH challenge is never considered to be reusing a // socket, since a connection to the host wasn't established when the // challenge was received. bool socket_reused; // Unique socket ID, can be used to identify requests served by the same // socket. For connections tunnelled over SPDY proxies, this is the ID of // the virtual connection (The SpdyProxyClientSocket), not the ID of the // actual socket. HTTP requests handled by the SPDY proxy itself all use the // actual socket's ID. // // 0 when there is no socket associated with the request, or it's not an HTTP // request. uint32 socket_log_id; // Start time as a base::Time, so times can be coverted into actual times. // Other times are recorded as TimeTicks so they are not affected by clock // changes. base::Time request_start_time; base::TimeTicks request_start; // The time spent determing which proxy to use. Null when there is no PAC. base::TimeTicks proxy_resolve_start; base::TimeTicks proxy_resolve_end; ConnectTiming connect_timing; // The time that sending HTTP request started / ended. base::TimeTicks send_start; base::TimeTicks send_end; // The time at which the end of the HTTP headers were received. base::TimeTicks receive_headers_end; }; } // namespace net #endif // NET_BASE_LOAD_TIMING_INFO_H_