// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_PRIORITIZED_DISPATCHER_H_ #define NET_BASE_PRIORITIZED_DISPATCHER_H_ #include <vector> #include "net/base/net_export.h" #include "net/base/priority_queue.h" namespace net { // A priority-based dispatcher of jobs. Dispatch order is by priority (highest // first) and then FIFO. The dispatcher enforces limits on the number of running // jobs. It never revokes a job once started. The job must call OnJobFinished // once it finishes in order to dispatch further jobs. // // This class is NOT thread-safe which is enforced by the underlying // non-thread-safe PriorityQueue. All operations are O(p) time for p priority // levels. It is safe to execute any method, including destructor, from within // Job::Start. // class NET_EXPORT_PRIVATE PrioritizedDispatcher { public: class Job; typedef PriorityQueue<Job*>::Priority Priority; // Describes the limits for the number of jobs started by the dispatcher. // For example, |total_jobs| = 30 and |reserved_slots| = { 0, 5, 10, 5 } allow // for at most 30 running jobs in total. Jobs at priority 0 can't use slots // reserved for higher priorities, so they are limited to 10. // If there are already 24 jobs running, then only 6 more jobs can start. No // jobs at priority 1 or below can start. After one more job starts, no jobs // at priority 2 or below can start, since the remaining 5 slots are reserved // for priority 3 or above. struct NET_EXPORT_PRIVATE Limits { Limits(Priority num_priorities, size_t total_jobs); ~Limits(); // Total allowed running jobs. size_t total_jobs; // Number of slots reserved for each priority and higher. // Sum of |reserved_slots| must be no greater than |total_jobs|. std::vector<size_t> reserved_slots; }; // An interface to the job dispatched by PrioritizedDispatcher. The dispatcher // does not own the Job but expects it to live as long as the Job is queued. // Use Cancel to remove Job from queue before it is dispatched. The Job can be // deleted after it is dispatched or canceled, or the dispatcher is destroyed. class Job { public: // Note: PrioritizedDispatcher will never delete a Job. virtual ~Job() {} // Called when the dispatcher starts the job. Once the job finishes, it must // call OnJobFinished. virtual void Start() = 0; }; // A handle to the enqueued job. The handle becomes invalid when the job is // canceled, updated, or started. typedef PriorityQueue<Job*>::Pointer Handle; // Creates a dispatcher enforcing |limits| on number of running jobs. explicit PrioritizedDispatcher(const Limits& limits); ~PrioritizedDispatcher(); size_t num_running_jobs() const { return num_running_jobs_; } size_t num_queued_jobs() const { return queue_.size(); } size_t num_priorities() const { return max_running_jobs_.size(); } // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is // started immediately. Returns handle to the job or null-handle if the job is // started. The dispatcher does not own |job|, but |job| must live as long as // it is queued in the dispatcher. Handle Add(Job* job, Priority priority); // Just like Add, except that it adds Job at the font of queue of jobs with // priorities of |priority|. Handle AddAtHead(Job* job, Priority priority); // Removes the job with |handle| from the queue. Invalidates |handle|. // Note: a Handle is valid iff the job is in the queue, i.e. has not Started. void Cancel(const Handle& handle); // Cancels and returns the oldest-lowest-priority Job invalidating any // handles to it. Returns NULL if the queue is empty. Job* EvictOldestLowest(); // Moves the queued job with |handle| to the end of all values with priority // |priority| and returns the updated handle, or null-handle if it starts the // job. Invalidates |handle|. No-op if priority did not change. Handle ChangePriority(const Handle& handle, Priority priority); // Notifies the dispatcher that a running job has finished. Could start a job. void OnJobFinished(); // Retrieves the Limits that |this| is currently using. This may not exactly // match the Limits this was created with. In particular, the number of slots // reserved for the lowest priority will always be 0, even if it was non-zero // in the Limits passed to the constructor or to SetLimits. Limits GetLimits() const; // Updates |max_running_jobs_| to match |limits|. Starts jobs if new limit // allows. Does not stop jobs if the new limits are lower than the old ones. void SetLimits(const Limits& limits); // Set the limits to zero for all priorities, allowing no new jobs to start. void SetLimitsToZero(); private: // Attempts to dispatch the job with |handle| at priority |priority| (might be // different than |handle.priority()|. Returns true if successful. If so // the |handle| becomes invalid. bool MaybeDispatchJob(const Handle& handle, Priority priority); // Attempts to dispatch the next highest priority job in the queue. Returns // true if successful, and all handles to that job become invalid. bool MaybeDispatchNextJob(); // Queue for jobs that need to wait for a spare slot. PriorityQueue<Job*> queue_; // Maximum total number of running jobs allowed after a job at a particular // priority is started. If a greater or equal number of jobs are running, then // another job cannot be started. std::vector<size_t> max_running_jobs_; // Total number of running jobs. size_t num_running_jobs_; DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher); }; } // namespace net #endif // NET_BASE_PRIORITIZED_DISPATCHER_H_