// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_ #define NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_ #include <string> #include <vector> #include "net/base/ip_endpoint.h" #include "net/tools/balsa/balsa_frame.h" namespace net { namespace tools { namespace test { class HTTPMessage; class SimpleClient { public: virtual ~SimpleClient() {} // Clears any outstanding state and sends 'size' bytes from 'buffer' to the // server, possibly with multiple send operations. Returns 'size' on success // and -1 on error. Callers should assume that any return value other than // 'size' indicates failure. virtual ssize_t Send(const void *buffer, size_t size) = 0; // Serialize and send an HTTP request. virtual ssize_t SendMessage(const HTTPMessage& message) = 0; // Clears any outstanding state, sends 'size' bytes from 'buffer' and waits // for a response or an error. virtual ssize_t SendAndWaitForResponse(const void *buffer, size_t size) = 0; // Clears any outstanding state and sends a simple GET of 'uri' to the // server. virtual ssize_t SendRequest(const std::string& uri) = 0; // The response body is returned as a string. virtual std::string SendCustomSynchronousRequest( const HTTPMessage& message) = 0; virtual std::string SendSynchronousRequest(const std::string& url) = 0; // Returns once a complete response or a connection close has been received // from the server. virtual void WaitForResponse(); // Waits for some data or response from the server. virtual void WaitForInitialResponse(); // Returns once a complete response or a connection close has been received // from the server, or once the timeout expires. -1 for no timeout. virtual void WaitForResponseForMs(int timeout_ms) = 0; // Waits for some data or response from the server, or once the timeout // expires. -1 for no timeout. virtual void WaitForInitialResponseForMs(int timeout_ms) = 0; // Clears any outstanding state from the last request. virtual void ClearPerRequestState() = 0; // Closes and reopens the connection to the server. virtual void ResetConnection() = 0; // Closes the connection to the server. virtual void Disconnect() = 0; // Both will return 0 on success, -1 otherwise. // Sends out RST packet to peer. // TODO(yongfa): Probably should be an interface too. LOG(FATAL) here // to prevent accidental invocation. virtual int ResetSocket(); virtual int HalfClose(); // Connects to the server. This should be done implicitly by Send* // functions, but can be done explicitly as well. virtual void Connect() = 0; // Bind to the specified address. If set_bind_to_address() is called, this // is called automatically on connect, but can be done explicitly to make // LocalIPEndPoint() meaningful before actually connecting. // Sets *local_address to the actual address bound to, which can be different // if the given address has port 0. virtual void Bind(IPEndPoint* local_address) = 0; // Returns the local socket address of the client fd. Call only when // connected. // To get the local IPAdress, use LocalSocketAddress().host(). // To get the local port, use LocalSocketAddress.port(). virtual IPEndPoint LocalSocketAddress() const = 0; // Returns the serialized message that would be sent by any of the HTTPMessage // functions above. virtual std::string SerializeMessage(const HTTPMessage& message) = 0; // Sets the IP address to bind to on future Connect()s in case Bind() is not // called in advance. If it's set to uninitialized IPAddress, default loopback // address will be used. virtual IPAddressNumber bind_to_address() const = 0; virtual void set_bind_to_address(IPAddressNumber address) = 0; // Returns true if the headers have been processed and are available. virtual bool response_headers_complete() const = 0; // Returns the response headers, if a response was completely framed. // Undefined behavior otherwise. virtual const BalsaHeaders* response_headers() const = 0; // Returns true iff response has been fully received. virtual bool response_complete() const = 0; // Returns the number of bytes read from the server during this request. virtual int response_size() const = 0; // Returns the number of header bytes received during this request, if // meaningful for the protocol. virtual int response_header_size() const; // Returns the number of body bytes received during this request, if // meaningful for the protocol. virtual int response_body_size() const; // Returns the response body, if there was one. If there was no response, or // if buffer_body() is false, returns an empty string. virtual const std::string& response_body() = 0; // The address the client is connected to. virtual const IPEndPoint& address() const = 0; // Returns true if the client is connected, false otherwise. virtual bool connected() const = 0; // Returns true if the server has informed the client that it is // in "lame duck" mode, indicating intent to shut down and // requesting that no further connections be established. virtual bool ServerInLameDuckMode() const = 0; // Return the number of bytes read off the wire by this client. virtual size_t bytes_read() const = 0; // Returns the number of bytes written to the wire by this client. virtual size_t bytes_written() const = 0; // Return the number of requests sent. virtual size_t requests_sent() const = 0; // Instructs the client to populate response_body(). virtual bool buffer_body() const = 0; virtual void set_buffer_body(bool buffer_body) = 0; }; } // namespace test } // namespace tools } // namespace net #endif // NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_