// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_TOOLS_QUIC_SERVER_THREAD_H_ #define NET_TOOLS_QUIC_SERVER_THREAD_H_ #include "base/threading/simple_thread.h" #include "net/base/ip_endpoint.h" #include "net/quic/quic_config.h" #include "net/tools/quic/quic_server.h" namespace net { namespace tools { namespace test { // Simple wrapper class to run server in a thread. class ServerThread : public base::SimpleThread { public: ServerThread(IPEndPoint address, const QuicConfig& config, const QuicVersionVector& supported_versions, bool strike_register_no_startup_period, uint32 server_initial_flow_control_receive_window); virtual ~ServerThread(); // Prepares the server, but does not start accepting connections. Useful for // injecting mocks. void Initialize(); // Runs the event loop. Will initialize if necessary. virtual void Run() OVERRIDE; // Waits for the handshake to be confirmed for the first session created. void WaitForCryptoHandshakeConfirmed(); // Pauses execution of the server until Resume() is called. May only be // called once. void Pause(); // Resumes execution of the server after Pause() has been called. May only // be called once. void Resume(); // Stops the server from executing and shuts it down, destroying all // server objects. void Quit(); // Returns the underlying server. Care must be taken to avoid data races // when accessing the server. It is always safe to access the server // after calling Pause() and before calling Resume(). QuicServer* server() { return &server_; } // Returns the port that the server is listening on. int GetPort(); private: void MaybeNotifyOfHandshakeConfirmation(); base::WaitableEvent confirmed_; // Notified when the first handshake is // confirmed. base::WaitableEvent pause_; // Notified when the server should pause. base::WaitableEvent paused_; // Notitied when the server has paused base::WaitableEvent resume_; // Notified when the server should resume. base::WaitableEvent quit_; // Notified when the server should quit. tools::QuicServer server_; IPEndPoint address_; base::Lock port_lock_; int port_; bool initialized_; DISALLOW_COPY_AND_ASSIGN(ServerThread); }; } // namespace test } // namespace tools } // namespace net #endif // NET_TOOLS_QUIC_SERVER_THREAD_H_