This source file includes following definitions.
- Connect
- Read
- Write
- Close
- GetPeerAddress
- GetLocalAddress
- SetReceiveBufferSize
- SetSendBufferSize
#include "net/udp/udp_client_socket.h"
#include "net/base/net_log.h"
namespace net {
UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
const RandIntCallback& rand_int_cb,
net::NetLog* net_log,
const net::NetLog::Source& source)
: socket_(bind_type, rand_int_cb, net_log, source) {
}
UDPClientSocket::~UDPClientSocket() {
}
int UDPClientSocket::Connect(const IPEndPoint& address) {
return socket_.Connect(address);
}
int UDPClientSocket::Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) {
return socket_.Read(buf, buf_len, callback);
}
int UDPClientSocket::Write(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) {
return socket_.Write(buf, buf_len, callback);
}
void UDPClientSocket::Close() {
socket_.Close();
}
int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const {
return socket_.GetPeerAddress(address);
}
int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const {
return socket_.GetLocalAddress(address);
}
int UDPClientSocket::SetReceiveBufferSize(int32 size) {
return socket_.SetReceiveBufferSize(size);
}
int UDPClientSocket::SetSendBufferSize(int32 size) {
return socket_.SetSendBufferSize(size);
}
const BoundNetLog& UDPClientSocket::NetLog() const {
return socket_.NetLog();
}
}