// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // For a general description of the files used by the cache see file_format.h. // // A block file is a file designed to store blocks of data of a given size. It // is able to store data that spans from one to four consecutive "blocks", and // it grows as needed to store up to approximately 65000 blocks. It has a fixed // size header used for book keeping such as tracking free of blocks on the // file. For example, a block-file for 1KB blocks will grow from 8KB when // totally empty to about 64MB when completely full. At that point, data blocks // of 1KB will be stored on a second block file that will store the next set of // 65000 blocks. The first file contains the number of the second file, and the // second file contains the number of a third file, created when the second file // reaches its limit. It is important to remember that no matter how long the // chain of files is, any given block can be located directly by its address, // which contains the file number and starting block inside the file. #ifndef NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_ #define NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_ #include "base/basictypes.h" #include "net/base/net_export.h" namespace disk_cache { typedef uint32 CacheAddr; const uint32 kBlockVersion2 = 0x20000; // Version 2.0. const uint32 kBlockCurrentVersion = 0x30000; // Version 3.0. const uint32 kBlockMagic = 0xC104CAC3; const int kBlockHeaderSize = 8192; // Two pages: almost 64k entries const int kMaxBlocks = (kBlockHeaderSize - 80) * 8; const int kNumExtraBlocks = 1024; // How fast files grow. // Bitmap to track used blocks on a block-file. typedef uint32 AllocBitmap[kMaxBlocks / 32]; // A block-file is the file used to store information in blocks (could be // EntryStore blocks, RankingsNode blocks or user-data blocks). // We store entries that can expand for up to 4 consecutive blocks, and keep // counters of the number of blocks available for each type of entry. For // instance, an entry of 3 blocks is an entry of type 3. We also keep track of // where did we find the last entry of that type (to avoid searching the bitmap // from the beginning every time). // This Structure is the header of a block-file: struct BlockFileHeader { uint32 magic; uint32 version; int16 this_file; // Index of this file. int16 next_file; // Next file when this one is full. int32 entry_size; // Size of the blocks of this file. int32 num_entries; // Number of stored entries. int32 max_entries; // Current maximum number of entries. int32 empty[4]; // Counters of empty entries for each type. int32 hints[4]; // Last used position for each entry type. volatile int32 updating; // Keep track of updates to the header. int32 user[5]; AllocBitmap allocation_map; }; COMPILE_ASSERT(sizeof(BlockFileHeader) == kBlockHeaderSize, bad_header); // Sparse data support: // We keep a two level hierarchy to enable sparse data for an entry: the first // level consists of using separate "child" entries to store ranges of 1 MB, // and the second level stores blocks of 1 KB inside each child entry. // // Whenever we need to access a particular sparse offset, we first locate the // child entry that stores that offset, so we discard the 20 least significant // bits of the offset, and end up with the child id. For instance, the child id // to store the first megabyte is 0, and the child that should store offset // 0x410000 has an id of 4. // // The child entry is stored the same way as any other entry, so it also has a // name (key). The key includes a signature to be able to identify children // created for different generations of the same resource. In other words, given // that a given sparse entry can have a large number of child entries, and the // resource can be invalidated and replaced with a new version at any time, it // is important to be sure that a given child actually belongs to certain entry. // // The full name of a child entry is composed with a prefix ("Range_"), and two // hexadecimal 64-bit numbers at the end, separated by semicolons. The first // number is the signature of the parent key, and the second number is the child // id as described previously. The signature itself is also stored internally by // the child and the parent entries. For example, a sparse entry with a key of // "sparse entry name", and a signature of 0x052AF76, may have a child entry // named "Range_sparse entry name:052af76:4", which stores data in the range // 0x400000 to 0x4FFFFF. // // Each child entry keeps track of all the 1 KB blocks that have been written // to the entry, but being a regular entry, it will happily return zeros for any // read that spans data not written before. The actual sparse data is stored in // one of the data streams of the child entry (at index 1), while the control // information is stored in another stream (at index 2), both by parents and // the children. // This structure contains the control information for parent and child entries. // It is stored at offset 0 of the data stream with index 2. // It is possible to write to a child entry in a way that causes the last block // to be only partialy filled. In that case, last_block and last_block_len will // keep track of that block. struct SparseHeader { int64 signature; // The parent and children signature. uint32 magic; // Structure identifier (equal to kIndexMagic). int32 parent_key_len; // Key length for the parent entry. int32 last_block; // Index of the last written block. int32 last_block_len; // Lenght of the last written block. int32 dummy[10]; }; // The SparseHeader will be followed by a bitmap, as described by this // structure. struct SparseData { SparseHeader header; uint32 bitmap[32]; // Bitmap representation of known children (if this // is a parent entry), or used blocks (for child // entries. The size is fixed for child entries but // not for parents; it can be as small as 4 bytes // and as large as 8 KB. }; // The number of blocks stored by a child entry. const int kNumSparseBits = 1024; COMPILE_ASSERT(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8, Invalid_SparseData_bitmap); } // namespace disk_cache #endif // NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_