root/net/test/scoped_mock_log.h

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INCLUDED FROM


// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef NET_QUIC_TEST_TOOLS_SCOPED_MOCK_LOG_H_
#define NET_QUIC_TEST_TOOLS_SCOPED_MOCK_LOG_H_

#include "base/logging.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"

namespace net {
namespace test {

// A ScopedMockLog object intercepts LOG() messages issued during its
// lifespan.  Using this together with gMock, it's very easy to test
// how a piece of code calls LOG().  The typical usage:
//
//   TEST(FooTest, LogsCorrectly) {
//     ScopedMockLog log;
//
//     // We expect the WARNING "Something bad!" exactly twice.
//     EXPECT_CALL(log, Log(WARNING, _, "Something bad!"))
//         .Times(2);
//
//     // We allow foo.cc to call LOG(INFO) any number of times.
//     EXPECT_CALL(log, Log(INFO, HasSubstr("/foo.cc"), _))
//         .Times(AnyNumber());
//
//     log.StartCapturingLogs();  // Call this after done setting expectations.
//     Foo();  // Exercises the code under test.
//   }
//
// CAVEAT: base/logging does not allow a thread to call LOG() again
// when it's already inside a LOG() call.  Doing so will cause a
// deadlock.  Therefore, it's the user's responsibility to not call
// LOG() in an action triggered by ScopedMockLog::Log().  You may call
// RAW_LOG() instead.
class ScopedMockLog {
 public:
  // Creates a ScopedMockLog object that is not capturing logs.
  // If it were to start to capture logs, it could be a problem if
  // some other threads already exist and are logging, as the user
  // hasn't had a chance to set up expectation on this object yet
  // (calling a mock method before setting the expectation is
  // UNDEFINED behavior).
  ScopedMockLog();

  // When the object is destructed, it stops intercepting logs.
  ~ScopedMockLog();

  // Starts log capturing if the object isn't already doing so.
  // Otherwise crashes.  Usually this method is called in the same
  // thread that created this object.  It is the user's responsibility
  // to not call this method if another thread may be calling it or
  // StopCapturingLogs() at the same time.
  void StartCapturingLogs();

  // Stops log capturing if the object is capturing logs.  Otherwise
  // crashes.  Usually this method is called in the same thread that
  // created this object.  It is the user's responsibility to not call
  // this method if another thread may be calling it or
  // StartCapturingLogs() at the same time.
  void StopCapturingLogs();

  // Sets the Log Message Handler that gets passed every log message before
  // it's sent to other log destinations (if any).
  // Returns true to signal that it handled the message and the message
  // should not be sent to other log destinations.
  MOCK_METHOD5(Log, bool(int severity,
                         const char* file,
                         int line,
                         size_t message_start,
                         const std::string& str));

 private:
  // The currently active scoped mock log.
  static ScopedMockLog* g_instance_;

  // Static function which is set as the logging message handler.
  // Called once for each message.
  static bool LogMessageHandler(int severity,
                                const char* file,
                                int line,
                                size_t message_start,
                                const std::string& str);

  // True if this object is currently capturing logs.
  bool is_capturing_logs_;

  // The previous handler to restore when the ScopedMockLog is destroyed.
  logging::LogMessageHandlerFunction previous_handler_;
};

}  // namespace test
}  // namespace net

#endif  // NET_QUIC_TEST_TOOLS_SCOPED_MOCK_LOG_H_

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