// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_QUIC_TEST_TOOLS_SCOPED_MOCK_LOG_H_ #define NET_QUIC_TEST_TOOLS_SCOPED_MOCK_LOG_H_ #include "base/logging.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" namespace net { namespace test { // A ScopedMockLog object intercepts LOG() messages issued during its // lifespan. Using this together with gMock, it's very easy to test // how a piece of code calls LOG(). The typical usage: // // TEST(FooTest, LogsCorrectly) { // ScopedMockLog log; // // // We expect the WARNING "Something bad!" exactly twice. // EXPECT_CALL(log, Log(WARNING, _, "Something bad!")) // .Times(2); // // // We allow foo.cc to call LOG(INFO) any number of times. // EXPECT_CALL(log, Log(INFO, HasSubstr("/foo.cc"), _)) // .Times(AnyNumber()); // // log.StartCapturingLogs(); // Call this after done setting expectations. // Foo(); // Exercises the code under test. // } // // CAVEAT: base/logging does not allow a thread to call LOG() again // when it's already inside a LOG() call. Doing so will cause a // deadlock. Therefore, it's the user's responsibility to not call // LOG() in an action triggered by ScopedMockLog::Log(). You may call // RAW_LOG() instead. class ScopedMockLog { public: // Creates a ScopedMockLog object that is not capturing logs. // If it were to start to capture logs, it could be a problem if // some other threads already exist and are logging, as the user // hasn't had a chance to set up expectation on this object yet // (calling a mock method before setting the expectation is // UNDEFINED behavior). ScopedMockLog(); // When the object is destructed, it stops intercepting logs. ~ScopedMockLog(); // Starts log capturing if the object isn't already doing so. // Otherwise crashes. Usually this method is called in the same // thread that created this object. It is the user's responsibility // to not call this method if another thread may be calling it or // StopCapturingLogs() at the same time. void StartCapturingLogs(); // Stops log capturing if the object is capturing logs. Otherwise // crashes. Usually this method is called in the same thread that // created this object. It is the user's responsibility to not call // this method if another thread may be calling it or // StartCapturingLogs() at the same time. void StopCapturingLogs(); // Sets the Log Message Handler that gets passed every log message before // it's sent to other log destinations (if any). // Returns true to signal that it handled the message and the message // should not be sent to other log destinations. MOCK_METHOD5(Log, bool(int severity, const char* file, int line, size_t message_start, const std::string& str)); private: // The currently active scoped mock log. static ScopedMockLog* g_instance_; // Static function which is set as the logging message handler. // Called once for each message. static bool LogMessageHandler(int severity, const char* file, int line, size_t message_start, const std::string& str); // True if this object is currently capturing logs. bool is_capturing_logs_; // The previous handler to restore when the ScopedMockLog is destroyed. logging::LogMessageHandlerFunction previous_handler_; }; } // namespace test } // namespace net #endif // NET_QUIC_TEST_TOOLS_SCOPED_MOCK_LOG_H_