// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_CHANNEL_MIXER_H_ #define MEDIA_BASE_CHANNEL_MIXER_H_ #include <vector> #include "base/basictypes.h" #include "media/base/channel_layout.h" #include "media/base/media_export.h" namespace media { class AudioBus; class AudioParameters; // ChannelMixer is for converting audio between channel layouts. The conversion // matrix is built upon construction and used during each Transform() call. The // algorithm works by generating a conversion matrix mapping each output channel // to list of input channels. The transform renders all of the output channels, // with each output channel rendered according to a weighted sum of the relevant // input channels as defined in the matrix. class MEDIA_EXPORT ChannelMixer { public: ChannelMixer(ChannelLayout input_layout, ChannelLayout output_layout); ChannelMixer(const AudioParameters& input, const AudioParameters& output); ~ChannelMixer(); // Transforms all channels from |input| into |output| channels. void Transform(const AudioBus* input, AudioBus* output); private: void Initialize(ChannelLayout input_layout, int input_channels, ChannelLayout output_layout, int output_channels); // 2D matrix of output channels to input channels. std::vector< std::vector<float> > matrix_; // Optimization case for when we can simply remap the input channels to output // channels and don't need to do a multiply-accumulate loop over |matrix_|. bool remapping_; DISALLOW_COPY_AND_ASSIGN(ChannelMixer); }; } // namespace media #endif // MEDIA_BASE_CHANNEL_MIXER_H_