root/media/audio/clockless_audio_sink.h

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INCLUDED FROM


// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_
#define MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_

#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "media/base/audio_renderer_sink.h"

namespace base {
class SingleThreadTaskRunner;
}

namespace media {
class AudioBus;
class ClocklessAudioSinkThread;

// Implementation of an AudioRendererSink that consumes the audio as fast as
// possible. This class does not support multiple Play()/Pause() events.
class MEDIA_EXPORT ClocklessAudioSink
    : NON_EXPORTED_BASE(public AudioRendererSink) {
 public:
  ClocklessAudioSink();

  // AudioRendererSink implementation.
  virtual void Initialize(const AudioParameters& params,
                          RenderCallback* callback) OVERRIDE;
  virtual void Start() OVERRIDE;
  virtual void Stop() OVERRIDE;
  virtual void Pause() OVERRIDE;
  virtual void Play() OVERRIDE;
  virtual bool SetVolume(double volume) OVERRIDE;

  // Returns the time taken to consume all the audio.
  base::TimeDelta render_time() { return playback_time_; }

 protected:
  virtual ~ClocklessAudioSink();

 private:
  scoped_ptr<ClocklessAudioSinkThread> thread_;
  bool initialized_;
  bool playing_;

  // Time taken in last set of Render() calls.
  base::TimeDelta playback_time_;

  DISALLOW_COPY_AND_ASSIGN(ClocklessAudioSink);
};

}  // namespace media

#endif  // MEDIA_AUDIO_CLOCKLESS_AUDIO_SINK_H_

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