root/media/audio/audio_output_dispatcher_impl.h

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INCLUDED FROM


// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// AudioOutputDispatcherImpl is an implementation of AudioOutputDispatcher.
//
// To avoid opening and closing audio devices more frequently than necessary,
// each dispatcher has a pool of inactive physical streams. A stream is closed
// only if it hasn't been used for a certain period of time (specified via the
// constructor).
//

#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_
#define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_

#include <map>
#include <vector>

#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/timer/timer.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_logging.h"
#include "media/audio/audio_manager.h"
#include "media/audio/audio_output_dispatcher.h"
#include "media/audio/audio_parameters.h"

namespace media {

class AudioOutputProxy;

class MEDIA_EXPORT AudioOutputDispatcherImpl : public AudioOutputDispatcher {
 public:
  // |close_delay| specifies delay after the stream is idle until the audio
  // device is closed.
  AudioOutputDispatcherImpl(AudioManager* audio_manager,
                            const AudioParameters& params,
                            const std::string& output_device_id,
                            const base::TimeDelta& close_delay);

  // Opens a new physical stream if there are no pending streams in
  // |idle_streams_|.  Do not call Close() or Stop() if this method fails.
  virtual bool OpenStream() OVERRIDE;

  // If there are pending streams in |idle_streams_| then it reuses one of
  // them, otherwise creates a new one.
  virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback,
                           AudioOutputProxy* stream_proxy) OVERRIDE;

  // Stops the stream assigned to the specified proxy and moves it into
  // |idle_streams_| for reuse by other proxies.
  virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE;

  virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy,
                               double volume) OVERRIDE;

  // Closes |idle_streams_| until the number of |idle_streams_| is equal to the
  // |idle_proxies_| count.  If there are no |idle_proxies_| a single stream is
  // kept alive until |close_timer_| fires.
  virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE;

  virtual void Shutdown() OVERRIDE;

  virtual void CloseStreamsForWedgeFix() OVERRIDE;
  virtual void RestartStreamsForWedgeFix() OVERRIDE;

 private:
  friend class base::RefCountedThreadSafe<AudioOutputDispatcherImpl>;
  virtual ~AudioOutputDispatcherImpl();

  // Creates a new physical output stream, opens it and pushes to
  // |idle_streams_|.  Returns false if the stream couldn't be created or
  // opened.
  bool CreateAndOpenStream();

  // Closes all |idle_streams_|.
  void CloseAllIdleStreams();
  // Similar to CloseAllIdleStreams(), but keeps |keep_alive| streams alive.
  void CloseIdleStreams(size_t keep_alive);

  size_t idle_proxies_;
  std::vector<AudioOutputStream*> idle_streams_;

  // When streams are stopped they're added to |idle_streams_|, if no stream is
  // reused before |close_delay_| elapses |close_timer_| will run
  // CloseIdleStreams().
  base::DelayTimer<AudioOutputDispatcherImpl> close_timer_;

  typedef std::map<AudioOutputProxy*, AudioOutputStream*> AudioStreamMap;
  AudioStreamMap proxy_to_physical_map_;

  scoped_ptr<AudioLog> audio_log_;
  typedef std::map<AudioOutputStream*, int> AudioStreamIDMap;
  AudioStreamIDMap audio_stream_ids_;
  int audio_stream_id_;

  DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcherImpl);
};

}  // namespace media

#endif  // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_IMPL_H_

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