This source file includes following definitions.
- delay_reconnect_
- Initialize
- GetConnectionHandler
- IsEndpointReachable
- NextRetryAttempt
- SignalConnectionReset
#include "google_apis/gcm/engine/fake_connection_factory.h"
#include "google_apis/gcm/engine/fake_connection_handler.h"
#include "google_apis/gcm/protocol/mcs.pb.h"
#include "net/socket/stream_socket.h"
namespace gcm {
FakeConnectionFactory::FakeConnectionFactory()
: reconnect_pending_(false),
delay_reconnect_(false) {
}
FakeConnectionFactory::~FakeConnectionFactory() {
}
void FakeConnectionFactory::Initialize(
const BuildLoginRequestCallback& request_builder,
const ConnectionHandler::ProtoReceivedCallback& read_callback,
const ConnectionHandler::ProtoSentCallback& write_callback) {
request_builder_ = request_builder;
connection_handler_.reset(new FakeConnectionHandler(read_callback,
write_callback));
}
ConnectionHandler* FakeConnectionFactory::GetConnectionHandler() const {
return connection_handler_.get();
}
void FakeConnectionFactory::Connect() {
mcs_proto::LoginRequest login_request;
request_builder_.Run(&login_request);
connection_handler_->Init(login_request, NULL);
}
bool FakeConnectionFactory::IsEndpointReachable() const {
return connection_handler_.get() && connection_handler_->CanSendMessage();
}
base::TimeTicks FakeConnectionFactory::NextRetryAttempt() const {
return base::TimeTicks();
}
void FakeConnectionFactory::SignalConnectionReset(
ConnectionResetReason reason) {
if (!delay_reconnect_)
Connect();
else
reconnect_pending_ = true;
}
}