#include <cmath>
#include "ppapi/c/ppb_fullscreen.h"
#include "ppapi/c/ppb_input_event.h"
#include "ppapi/cpp/completion_callback.h"
#include "ppapi/cpp/fullscreen.h"
#include "ppapi/cpp/graphics_2d.h"
#include "ppapi/cpp/image_data.h"
#include "ppapi/cpp/input_event.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/mouse_lock.h"
#include "ppapi/cpp/rect.h"
#include "ppapi/cpp/size.h"
#include "ppapi/cpp/var.h"
#include "ppapi/utility/completion_callback_factory.h"
#ifdef _MSC_VER
#pragma warning(disable : 4355)
#endif
class MouseLockInstance : public pp::Instance, public pp::MouseLock {
 public:
  explicit MouseLockInstance(PP_Instance instance)
      : pp::Instance(instance),
        pp::MouseLock(this),
        mouse_locked_(false),
        waiting_for_flush_completion_(false),
        callback_factory_(this),
        fullscreen_(this),
        is_context_bound_(false),
        was_fullscreen_(false),
        background_scanline_(NULL) {}
  virtual ~MouseLockInstance();
  
  virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
  
  virtual bool HandleInputEvent(const pp::InputEvent& event);
  
  virtual void DidChangeView(const pp::View& view);
  
  
  virtual void MouseLockLost();
 private:
  
  double GetDistance(int point_1_x,
                     int point_1_y,
                     int point_2_x,
                     int point_2_y) {
    return sqrt(pow(static_cast<double>(point_1_x - point_2_x), 2) +
                pow(static_cast<double>(point_1_y - point_2_y), 2));
  }
  
  
  void DidLockMouse(int32_t result);
  
  
  void DidFlush(int32_t result);
  
  
  void Paint();
  
  
  pp::ImageData PaintImage(const pp::Size& size);
  
  void ClearToBackground(pp::ImageData* image);
  void DrawCenterSpot(pp::ImageData* image, uint32_t spot_color);
  void DrawNeedle(pp::ImageData* image, uint32_t needle_color);
  
  void Log(const char* format, ...);
  pp::Size size_;
  bool mouse_locked_;
  pp::Point mouse_movement_;
  bool waiting_for_flush_completion_;
  pp::CompletionCallbackFactory<MouseLockInstance> callback_factory_;
  pp::Fullscreen fullscreen_;
  pp::Graphics2D device_context_;
  bool is_context_bound_;
  bool was_fullscreen_;
  uint32_t* background_scanline_;
};