// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GOOSE_H_ #define GOOSE_H_ #include <vector> #include "ppapi/cpp/rect.h" #include "vector2.h" // A Goose. Each goose has a location and a velocity. Implements the // flocking algortihm described here: // http://processingjs.org/learning/topic/flocking with references to // http://harry.me/2011/02/17/neat-algorithms---flocking. class Goose { public: // Initialize a Goose at location (0, 0) no velocity. Goose(); // Initialize a Goose at the given location with the specified velocity. Goose(const Vector2& location, const Vector2& velocity); // Run one tick of the simulation. Compute a new acceleration based on the // flocking algorithm (see Goose.flock()) and update the goose's location // by integrating acceleration and velocity. // @param geese The list of all the geese in the flock. // @param attractors The list of attractors. Geese have affinity for these // points. // @param flockBox The geese will stay inside of this box. If the flock_box // is empty, the geese don't have boundaries. void SimulationTick(const std::vector<Goose>& geese, const std::vector<Vector2>& attractors, const pp::Rect& flock_box); // Implement the flocking algorithm in five steps: // 1. Compute the separation component, // 2. Compute the alignment component, // 3. Compute the cohesion component. // 4. Compute the effect of the attractors and blend this in with the // cohesion component. // 5. Create a weighted sum of the three components and use this as the // new acceleration for the goose. // This is an O(n^2) version of the algorithm. There are ways to speed this // up using spatial coherence techniques, but this version is much simpler. // @param geese The list of all the neighbouring geese (in this // implementation, this is all the geese in the flock). // @param attractors The list of attractors. Geese have affinity for these // points. // @return The acceleration vector for this goose based on the flocking // algorithm. Vector2 DesiredVector(const std::vector<Goose>& geese, const std::vector<Vector2>& attractors); // Turn the goose towards a target. The amount of turning force is clamped // to |kMaxTurningForce|. // @param target Turn the goose towards this target. // @return A vector representing the new direction of the goose. Vector2 TurnTowardsTarget(const Vector2& target); // Accessors for location and velocoity. Vector2 location() const { return location_; } Vector2 velocity() const { return velocity_; } private: // Add a neighbouring goose's contribution to the separation mean. Only // consider geese that have moved inside of this goose's personal space. // Modifies the separation accumulator |separation| in-place. // @param distance The distance from this goose to the neighbouring goose. // @param gooseDirection The direction vector from this goose to the // neighbour. // @param separation The accumulated separation from all the neighbouring // geese. // @param separationCount The current number of geese that have contributed to // the separation component so far. // @return The new count of geese that contribute to the separation component. // If the goose under consideration does not contribute, this value is the // same as |separationCount|. int32_t AccumulateSeparation(double distance, const Vector2& goose_direction, Vector2* separation, /* inout */ int32_t separation_count); // Add a neighbouring goose's contribution to the alignment mean. Alignment // is the average velocity of the neighbours. Only consider geese that are // within |kNeighbourRadius|. Modifies the alignment accumulator |alignment| // in-place. // @param distance The distance from this goose to the neighbouring goose. // @param goose The neighbouring goose under consideration. // @param alignment The accumulated alignment from all the neighbouring geese. // @param alignCount The current number of geese that have contributed to the // alignment component so far. // @return The new count of geese that contribute to the alignment component. // If the goose under consideration does not contribute, this value is the // same as |alignCount|. int32_t AccumulateAlignment(double distance, const Goose& goose, Vector2* alignment, /* inout */ int32_t align_count); // Add a neighbouring goose's contribution to the cohesion mean. Cohesion is // based on the average location of the neighbours. The goose attempts to // point to this average location. Only consider geese that are within // |kNeighbourRadius|. Modifies the cohesion accumulator |cohesion| in-place. // @param {!number} distance The distance from this goose to the neighbouring // goose. // @param {!Goose} goose The neighbouring goose under consideration. // @param {!goog.math.Vec2} cohesion The accumulated cohesion from all the // neighbouring geese. // @param {!number} cohesionCount The current number of geese that have // contributed to the cohesion component so far. // @return {!number} The new count of geese that contribute to the cohesion // component. If the goose under consideration does not contribute, this // value is the same as |cohesionCount|. int32_t AccumulateCohesion(double distance, const Goose& goose, Vector2* cohesion, /* inout */ int32_t cohesion_count); Vector2 location_; Vector2 velocity_; }; #endif // GOOSE_H_