This source file includes following definitions.
- mask_resource_id
- Create
- Copy
- SetNew
- SetAll
- IterateResources
- MaterialCast
- ExtendValue
#include "cc/quads/render_pass_draw_quad.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "cc/debug/traced_value.h"
#include "third_party/skia/include/core/SkImageFilter.h"
namespace cc {
RenderPassDrawQuad::RenderPassDrawQuad()
: render_pass_id(RenderPass::Id(-1, -1)),
is_replica(false),
mask_resource_id(-1) {
}
RenderPassDrawQuad::~RenderPassDrawQuad() {
}
scoped_ptr<RenderPassDrawQuad> RenderPassDrawQuad::Create() {
return make_scoped_ptr(new RenderPassDrawQuad);
}
scoped_ptr<RenderPassDrawQuad> RenderPassDrawQuad::Copy(
const SharedQuadState* copied_shared_quad_state,
RenderPass::Id copied_render_pass_id) const {
scoped_ptr<RenderPassDrawQuad> copy_quad(
new RenderPassDrawQuad(*MaterialCast(this)));
copy_quad->shared_quad_state = copied_shared_quad_state;
copy_quad->render_pass_id = copied_render_pass_id;
return copy_quad.Pass();
}
void RenderPassDrawQuad::SetNew(
const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
RenderPass::Id render_pass_id,
bool is_replica,
ResourceProvider::ResourceId mask_resource_id,
const gfx::Rect& contents_changed_since_last_frame,
const gfx::RectF& mask_uv_rect,
const FilterOperations& filters,
const FilterOperations& background_filters) {
DCHECK_GT(render_pass_id.layer_id, 0);
DCHECK_GE(render_pass_id.index, 0);
gfx::Rect opaque_rect;
bool needs_blending = false;
SetAll(shared_quad_state, rect, opaque_rect, visible_rect, needs_blending,
render_pass_id, is_replica, mask_resource_id,
contents_changed_since_last_frame, mask_uv_rect, filters,
background_filters);
}
void RenderPassDrawQuad::SetAll(
const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& opaque_rect,
const gfx::Rect& visible_rect,
bool needs_blending,
RenderPass::Id render_pass_id,
bool is_replica,
ResourceProvider::ResourceId mask_resource_id,
const gfx::Rect& contents_changed_since_last_frame,
const gfx::RectF& mask_uv_rect,
const FilterOperations& filters,
const FilterOperations& background_filters) {
DCHECK_GT(render_pass_id.layer_id, 0);
DCHECK_GE(render_pass_id.index, 0);
DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, opaque_rect,
visible_rect, needs_blending);
this->render_pass_id = render_pass_id;
this->is_replica = is_replica;
this->mask_resource_id = mask_resource_id;
this->contents_changed_since_last_frame = contents_changed_since_last_frame;
this->mask_uv_rect = mask_uv_rect;
this->filters = filters;
this->background_filters = background_filters;
}
void RenderPassDrawQuad::IterateResources(
const ResourceIteratorCallback& callback) {
if (mask_resource_id)
mask_resource_id = callback.Run(mask_resource_id);
}
const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast(
const DrawQuad* quad) {
DCHECK_EQ(quad->material, DrawQuad::RENDER_PASS);
return static_cast<const RenderPassDrawQuad*>(quad);
}
void RenderPassDrawQuad::ExtendValue(base::DictionaryValue* value) const {
value->Set("render_pass_id",
TracedValue::CreateIDRef(render_pass_id.AsTracingId()).release());
value->SetBoolean("is_replica", is_replica);
value->SetInteger("mask_resource_id", mask_resource_id);
value->Set("contents_changed_since_last_frame",
MathUtil::AsValue(contents_changed_since_last_frame).release());
value->Set("mask_uv_rect", MathUtil::AsValue(mask_uv_rect).release());
value->Set("filters", filters.AsValue().release());
value->Set("background_filters", background_filters.AsValue().release());
}
}