#ifndef CC_QUADS_TEXTURE_DRAW_QUAD_H_
#define CC_QUADS_TEXTURE_DRAW_QUAD_H_
#include "base/memory/scoped_ptr.h"
#include "cc/base/cc_export.h"
#include "cc/quads/draw_quad.h"
#include "ui/gfx/rect_f.h"
namespace cc {
class CC_EXPORT TextureDrawQuad : public DrawQuad {
public:
static scoped_ptr<TextureDrawQuad> Create();
void SetNew(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& opaque_rect,
const gfx::Rect& visible_rect,
unsigned resource_id,
bool premultiplied_alpha,
const gfx::PointF& uv_top_left,
const gfx::PointF& uv_bottom_right,
SkColor background_color,
const float vertex_opacity[4],
bool flipped);
void SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& opaque_rect,
const gfx::Rect& visible_rect,
bool needs_blending,
unsigned resource_id,
bool premultiplied_alpha,
const gfx::PointF& uv_top_left,
const gfx::PointF& uv_bottom_right,
SkColor background_color,
const float vertex_opacity[4],
bool flipped);
unsigned resource_id;
bool premultiplied_alpha;
gfx::PointF uv_top_left;
gfx::PointF uv_bottom_right;
SkColor background_color;
float vertex_opacity[4];
bool flipped;
virtual void IterateResources(const ResourceIteratorCallback& callback)
OVERRIDE;
static const TextureDrawQuad* MaterialCast(const DrawQuad*);
private:
TextureDrawQuad();
virtual void ExtendValue(base::DictionaryValue* value) const OVERRIDE;
};
}
#endif