#ifndef CC_DEBUG_LAYER_TREE_DEBUG_STATE_H_
#define CC_DEBUG_LAYER_TREE_DEBUG_STATE_H_
#include "base/basictypes.h"
#include "cc/base/cc_export.h"
namespace cc {
class CC_EXPORT LayerTreeDebugState {
public:
LayerTreeDebugState();
~LayerTreeDebugState();
bool show_fps_counter;
bool show_debug_borders;
bool continuous_painting;
bool show_paint_rects;
bool show_property_changed_rects;
bool show_surface_damage_rects;
bool show_screen_space_rects;
bool show_replica_screen_space_rects;
bool show_occluding_rects;
bool show_non_occluding_rects;
bool show_touch_event_handler_rects;
bool show_wheel_event_handler_rects;
bool show_scroll_event_handler_rects;
bool show_non_fast_scrollable_rects;
bool show_layer_animation_bounds_rects;
int slow_down_raster_scale_factor;
bool rasterize_only_visible_content;
bool show_picture_borders;
void SetRecordRenderingStats(bool enabled);
bool RecordRenderingStats() const;
bool ShowHudInfo() const;
bool ShowHudRects() const;
bool ShowMemoryStats() const;
static bool Equal(const LayerTreeDebugState& a, const LayerTreeDebugState& b);
static LayerTreeDebugState Unite(const LayerTreeDebugState& a,
const LayerTreeDebugState& b);
private:
bool record_rendering_stats_;
};
}
#endif