#ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_
#define CC_LAYERS_UI_RESOURCE_LAYER_H_
#include "base/memory/scoped_ptr.h"
#include "cc/base/cc_export.h"
#include "cc/layers/layer.h"
#include "cc/resources/ui_resource_client.h"
#include "ui/gfx/rect.h"
namespace cc {
class LayerTreeHost;
class ScopedUIResource;
class CC_EXPORT UIResourceLayer : public Layer {
public:
static scoped_refptr<UIResourceLayer> Create();
virtual bool DrawsContent() const OVERRIDE;
virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE;
virtual void SetLayerTreeHost(LayerTreeHost* host) OVERRIDE;
void SetBitmap(const SkBitmap& skbitmap);
void SetUIResourceId(UIResourceId resource_id);
void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
void SetVertexOpacity(float bottom_left,
float top_left,
float top_right,
float bottom_right);
class UIResourceHolder {
public:
virtual UIResourceId id() = 0;
virtual ~UIResourceHolder();
};
protected:
UIResourceLayer();
virtual ~UIResourceLayer();
scoped_ptr<UIResourceHolder> ui_resource_holder_;
SkBitmap bitmap_;
gfx::PointF uv_top_left_;
gfx::PointF uv_bottom_right_;
float vertex_opacity_[4];
private:
virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl)
OVERRIDE;
void RecreateUIResourceHolder();
DISALLOW_COPY_AND_ASSIGN(UIResourceLayer);
};
}
#endif