#ifndef CC_LAYERS_APPEND_QUADS_DATA_H_
#define CC_LAYERS_APPEND_QUADS_DATA_H_
#include "base/basictypes.h"
#include "cc/quads/render_pass.h"
namespace cc {
struct AppendQuadsData {
AppendQuadsData()
: had_incomplete_tile(false),
num_missing_tiles(0),
render_pass_id(0, 0) {}
explicit AppendQuadsData(RenderPass::Id render_pass_id)
: had_incomplete_tile(false),
num_missing_tiles(0),
render_pass_id(render_pass_id) {}
bool had_incomplete_tile;
int64 num_missing_tiles;
const RenderPass::Id render_pass_id;
};
}
#endif