#ifndef CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_
#define CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_
#include "base/memory/scoped_ptr.h"
#include "cc/animation/scrollbar_animation_controller.h"
#include "cc/base/cc_export.h"
namespace cc {
class LayerImpl;
class CC_EXPORT ScrollbarAnimationControllerThinning
    : public ScrollbarAnimationController {
 public:
  static scoped_ptr<ScrollbarAnimationControllerThinning> Create(
      LayerImpl* scroll_layer);
  static scoped_ptr<ScrollbarAnimationControllerThinning> CreateForTest(
      LayerImpl* scroll_layer,
      base::TimeDelta animation_delay,
      base::TimeDelta animation_duration);
  virtual ~ScrollbarAnimationControllerThinning();
  void set_mouse_move_distance_for_test(float distance) {
    mouse_move_distance_to_trigger_animation_ = distance;
  }
  bool mouse_is_over_scrollbar() const { return mouse_is_over_scrollbar_; }
  bool mouse_is_near_scrollbar() const { return mouse_is_near_scrollbar_; }
  
  virtual bool IsAnimating() const OVERRIDE;
  virtual base::TimeDelta DelayBeforeStart(base::TimeTicks now) const OVERRIDE;
  virtual bool Animate(base::TimeTicks now) OVERRIDE;
  virtual void DidScrollGestureBegin() OVERRIDE;
  virtual void DidScrollGestureEnd(base::TimeTicks now) OVERRIDE;
  virtual void DidMouseMoveOffScrollbar(base::TimeTicks now) OVERRIDE;
  virtual bool DidScrollUpdate(base::TimeTicks now) OVERRIDE;
  virtual bool DidMouseMoveNear(base::TimeTicks now, float distance) OVERRIDE;
 protected:
  ScrollbarAnimationControllerThinning(LayerImpl* scroll_layer,
                                       base::TimeDelta animation_delay,
                                       base::TimeDelta animation_duration);
 private:
  
  
  enum AnimationChange {
    NONE,
    INCREASE,
    DECREASE
  };
  
  
  float AnimationProgressAtTime(base::TimeTicks now);
  float OpacityAtAnimationProgress(float progress);
  float ThumbThicknessScaleAtAnimationProgress(float progress);
  float AdjustScale(float new_value,
                    float current_value,
                    AnimationChange animation_change);
  void ApplyOpacityAndThumbThicknessScale(float opacity,
                                          float thumb_thickness_scale);
  LayerImpl* scroll_layer_;
  base::TimeTicks last_awaken_time_;
  bool mouse_is_over_scrollbar_;
  bool mouse_is_near_scrollbar_;
  
  AnimationChange thickness_change_;
  
  AnimationChange opacity_change_;
  
  bool should_delay_animation_;
  
  base::TimeDelta animation_delay_;
  
  base::TimeDelta animation_duration_;
  
  float mouse_move_distance_to_trigger_animation_;
  DISALLOW_COPY_AND_ASSIGN(ScrollbarAnimationControllerThinning);
};
}  
#endif