This source file includes following definitions.
- GetAnimationControllerForId
- DidActivateAnimationController
- DidDeactivateAnimationController
- RegisterAnimationController
- UnregisterAnimationController
#include "cc/animation/animation_registrar.h"
#include "cc/animation/layer_animation_controller.h"
namespace cc {
AnimationRegistrar::AnimationRegistrar() {}
AnimationRegistrar::~AnimationRegistrar() {
AnimationControllerMap copy = all_animation_controllers_;
for (AnimationControllerMap::iterator iter = copy.begin();
iter != copy.end();
++iter)
(*iter).second->SetAnimationRegistrar(NULL);
}
scoped_refptr<LayerAnimationController>
AnimationRegistrar::GetAnimationControllerForId(int id) {
scoped_refptr<LayerAnimationController> to_return;
if (!ContainsKey(all_animation_controllers_, id)) {
to_return = LayerAnimationController::Create(id);
to_return->SetAnimationRegistrar(this);
all_animation_controllers_[id] = to_return.get();
} else {
to_return = all_animation_controllers_[id];
}
return to_return;
}
void AnimationRegistrar::DidActivateAnimationController(
LayerAnimationController* controller) {
active_animation_controllers_[controller->id()] = controller;
}
void AnimationRegistrar::DidDeactivateAnimationController(
LayerAnimationController* controller) {
if (ContainsKey(active_animation_controllers_, controller->id()))
active_animation_controllers_.erase(controller->id());
}
void AnimationRegistrar::RegisterAnimationController(
LayerAnimationController* controller) {
all_animation_controllers_[controller->id()] = controller;
}
void AnimationRegistrar::UnregisterAnimationController(
LayerAnimationController* controller) {
if (ContainsKey(all_animation_controllers_, controller->id()))
all_animation_controllers_.erase(controller->id());
DidDeactivateAnimationController(controller);
}
}