#ifndef CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_LINEAR_FADE_H_
#define CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_LINEAR_FADE_H_
#include "base/memory/scoped_ptr.h"
#include "cc/animation/scrollbar_animation_controller.h"
#include "cc/base/cc_export.h"
namespace cc {
class LayerImpl;
class CC_EXPORT ScrollbarAnimationControllerLinearFade
: public ScrollbarAnimationController {
public:
static scoped_ptr<ScrollbarAnimationControllerLinearFade> Create(
LayerImpl* scroll_layer,
base::TimeDelta fadeout_delay,
base::TimeDelta fadeout_length);
virtual ~ScrollbarAnimationControllerLinearFade();
virtual bool IsAnimating() const OVERRIDE;
virtual base::TimeDelta DelayBeforeStart(base::TimeTicks now) const OVERRIDE;
virtual bool Animate(base::TimeTicks now) OVERRIDE;
virtual void DidScrollGestureBegin() OVERRIDE;
virtual void DidScrollGestureEnd(base::TimeTicks now) OVERRIDE;
virtual void DidMouseMoveOffScrollbar(base::TimeTicks now) OVERRIDE;
virtual bool DidScrollUpdate(base::TimeTicks now) OVERRIDE;
virtual bool DidMouseMoveNear(base::TimeTicks now, float distance) OVERRIDE;
protected:
ScrollbarAnimationControllerLinearFade(LayerImpl* scroll_layer,
base::TimeDelta fadeout_delay,
base::TimeDelta fadeout_length);
private:
float OpacityAtTime(base::TimeTicks now);
void ApplyOpacityToScrollbars(float opacity);
LayerImpl* scroll_layer_;
base::TimeTicks last_awaken_time_;
bool scroll_gesture_in_progress_;
bool scroll_gesture_has_scrolled_;
base::TimeDelta fadeout_delay_;
base::TimeDelta fadeout_length_;
DISALLOW_COPY_AND_ASSIGN(ScrollbarAnimationControllerLinearFade);
};
}
#endif