#ifndef CC_TEST_TEST_GLES2_INTERFACE_H_
#define CC_TEST_TEST_GLES2_INTERFACE_H_
#include "gpu/command_buffer/client/gles2_interface_stub.h"
namespace cc {
class TestWebGraphicsContext3D;
class TestGLES2Interface : public gpu::gles2::GLES2InterfaceStub {
public:
explicit TestGLES2Interface(TestWebGraphicsContext3D* test_context);
virtual ~TestGLES2Interface();
virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE;
virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE;
virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE;
virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE;
virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE;
virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE;
virtual void DeleteFramebuffers(GLsizei n,
const GLuint* framebuffers) OVERRIDE;
virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE;
virtual GLuint CreateShader(GLenum type) OVERRIDE;
virtual GLuint CreateProgram() OVERRIDE;
virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE;
virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE;
virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE;
virtual void GetProgramiv(GLuint program,
GLenum pname,
GLint* params) OVERRIDE;
virtual void GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) OVERRIDE;
virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE;
virtual void ActiveTexture(GLenum target) OVERRIDE;
virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
OVERRIDE;
virtual void UseProgram(GLuint program) OVERRIDE;
virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
OVERRIDE;
virtual void DrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) OVERRIDE;
virtual void ClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) OVERRIDE;
virtual void ClearStencil(GLint s) OVERRIDE;
virtual void Clear(GLbitfield mask) OVERRIDE;
virtual void Flush() OVERRIDE;
virtual void Finish() OVERRIDE;
virtual void ShallowFlushCHROMIUM() OVERRIDE;
virtual void Enable(GLenum cap) OVERRIDE;
virtual void Disable(GLenum cap) OVERRIDE;
virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE;
virtual void BindFramebuffer(GLenum target, GLuint buffer) OVERRIDE;
virtual void TexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) OVERRIDE;
virtual void TexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) OVERRIDE;
virtual void TexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height) OVERRIDE;
virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
GLsizei width,
GLsizei height,
GLuint io_surface_id,
GLuint plane) OVERRIDE;
virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE;
virtual void AsyncTexImage2DCHROMIUM(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) OVERRIDE;
virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) OVERRIDE;
virtual void CompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei image_size,
const void* data) OVERRIDE;
virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) OVERRIDE;
virtual GLuint CreateImageCHROMIUM(GLsizei width,
GLsizei height,
GLenum internalformat) OVERRIDE;
virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) OVERRIDE;
virtual void GetImageParameterivCHROMIUM(GLuint image_id,
GLenum pname,
GLint* params) OVERRIDE;
virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void BindTexImage2DCHROMIUM(GLenum target, GLint image_id) OVERRIDE;
virtual void ReleaseTexImage2DCHROMIUM(GLenum target,
GLint image_id) OVERRIDE;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE;
virtual void BufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) OVERRIDE;
virtual void WaitSyncPointCHROMIUM(GLuint sync_point) OVERRIDE;
virtual GLuint InsertSyncPointCHROMIUM() OVERRIDE;
virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE;
virtual void EndQueryEXT(GLenum target) OVERRIDE;
virtual void GetQueryObjectuivEXT(GLuint id,
GLenum pname,
GLuint* params) OVERRIDE;
virtual void DiscardFramebufferEXT(GLenum target,
GLsizei count,
const GLenum* attachments) OVERRIDE;
virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE;
virtual void ProduceTextureCHROMIUM(GLenum target,
const GLbyte* mailbox) OVERRIDE;
virtual void ConsumeTextureCHROMIUM(GLenum target,
const GLbyte* mailbox) OVERRIDE;
virtual void ResizeCHROMIUM(GLuint width,
GLuint height,
float device_scale) OVERRIDE;
virtual void LoseContextCHROMIUM(GLenum current, GLenum other) OVERRIDE;
private:
TestWebGraphicsContext3D* test_context_;
};
}
#endif