This source file includes following definitions.
- ExpectTransformationMatrixEq
- Inverse
#include "cc/test/geometry_test_utils.h"
#include "base/logging.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/transform.h"
namespace cc {
void ExpectTransformationMatrixEq(const gfx::Transform& expected,
const gfx::Transform& actual) {
EXPECT_FLOAT_EQ((expected).matrix().get(0, 0), (actual).matrix().get(0, 0));
EXPECT_FLOAT_EQ((expected).matrix().get(1, 0), (actual).matrix().get(1, 0));
EXPECT_FLOAT_EQ((expected).matrix().get(2, 0), (actual).matrix().get(2, 0));
EXPECT_FLOAT_EQ((expected).matrix().get(3, 0), (actual).matrix().get(3, 0));
EXPECT_FLOAT_EQ((expected).matrix().get(0, 1), (actual).matrix().get(0, 1));
EXPECT_FLOAT_EQ((expected).matrix().get(1, 1), (actual).matrix().get(1, 1));
EXPECT_FLOAT_EQ((expected).matrix().get(2, 1), (actual).matrix().get(2, 1));
EXPECT_FLOAT_EQ((expected).matrix().get(3, 1), (actual).matrix().get(3, 1));
EXPECT_FLOAT_EQ((expected).matrix().get(0, 2), (actual).matrix().get(0, 2));
EXPECT_FLOAT_EQ((expected).matrix().get(1, 2), (actual).matrix().get(1, 2));
EXPECT_FLOAT_EQ((expected).matrix().get(2, 2), (actual).matrix().get(2, 2));
EXPECT_FLOAT_EQ((expected).matrix().get(3, 2), (actual).matrix().get(3, 2));
EXPECT_FLOAT_EQ((expected).matrix().get(0, 3), (actual).matrix().get(0, 3));
EXPECT_FLOAT_EQ((expected).matrix().get(1, 3), (actual).matrix().get(1, 3));
EXPECT_FLOAT_EQ((expected).matrix().get(2, 3), (actual).matrix().get(2, 3));
EXPECT_FLOAT_EQ((expected).matrix().get(3, 3), (actual).matrix().get(3, 3));
}
gfx::Transform Inverse(const gfx::Transform& transform) {
gfx::Transform result(gfx::Transform::kSkipInitialization);
bool inverted_successfully = transform.GetInverse(&result);
DCHECK(inverted_successfully);
return result;
}
}