This source file includes following definitions.
- channel_factory_
 
- Init
 
- OnChannelReady
 
#include "remoting/protocol/channel_dispatcher_base.h"
#include "base/bind.h"
#include "net/socket/stream_socket.h"
#include "remoting/protocol/channel_factory.h"
#include "remoting/protocol/session.h"
#include "remoting/protocol/session_config.h"
namespace remoting {
namespace protocol {
ChannelDispatcherBase::ChannelDispatcherBase(const char* channel_name)
    : channel_name_(channel_name),
      channel_factory_(NULL) {
}
ChannelDispatcherBase::~ChannelDispatcherBase() {
  if (channel_factory_)
    channel_factory_->CancelChannelCreation(channel_name_);
}
void ChannelDispatcherBase::Init(Session* session,
                                 const ChannelConfig& config,
                                 const InitializedCallback& callback) {
  DCHECK(session);
  switch (config.transport) {
    case ChannelConfig::TRANSPORT_MUX_STREAM:
      channel_factory_ = session->GetMultiplexedChannelFactory();
      break;
    case ChannelConfig::TRANSPORT_STREAM:
      channel_factory_ = session->GetTransportChannelFactory();
      break;
    default:
      NOTREACHED();
      callback.Run(false);
      return;
  }
  initialized_callback_ = callback;
  channel_factory_->CreateStreamChannel(channel_name_, base::Bind(
      &ChannelDispatcherBase::OnChannelReady, base::Unretained(this)));
}
void ChannelDispatcherBase::OnChannelReady(
    scoped_ptr<net::StreamSocket> socket) {
  if (!socket.get()) {
    initialized_callback_.Run(false);
    return;
  }
  channel_ = socket.Pass();
  OnInitialized();
  initialized_callback_.Run(true);
}
}  
}