This source file includes following definitions.
- channel_factory_
- Init
- OnChannelReady
#include "remoting/protocol/channel_dispatcher_base.h"
#include "base/bind.h"
#include "net/socket/stream_socket.h"
#include "remoting/protocol/channel_factory.h"
#include "remoting/protocol/session.h"
#include "remoting/protocol/session_config.h"
namespace remoting {
namespace protocol {
ChannelDispatcherBase::ChannelDispatcherBase(const char* channel_name)
: channel_name_(channel_name),
channel_factory_(NULL) {
}
ChannelDispatcherBase::~ChannelDispatcherBase() {
if (channel_factory_)
channel_factory_->CancelChannelCreation(channel_name_);
}
void ChannelDispatcherBase::Init(Session* session,
const ChannelConfig& config,
const InitializedCallback& callback) {
DCHECK(session);
switch (config.transport) {
case ChannelConfig::TRANSPORT_MUX_STREAM:
channel_factory_ = session->GetMultiplexedChannelFactory();
break;
case ChannelConfig::TRANSPORT_STREAM:
channel_factory_ = session->GetTransportChannelFactory();
break;
default:
NOTREACHED();
callback.Run(false);
return;
}
initialized_callback_ = callback;
channel_factory_->CreateStreamChannel(channel_name_, base::Bind(
&ChannelDispatcherBase::OnChannelReady, base::Unretained(this)));
}
void ChannelDispatcherBase::OnChannelReady(
scoped_ptr<net::StreamSocket> socket) {
if (!socket.get()) {
initialized_callback_.Run(false);
return;
}
channel_ = socket.Pass();
OnInitialized();
initialized_callback_.Run(true);
}
}
}