// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_AUTHENTICATOR_H_ #define REMOTING_PROTOCOL_AUTHENTICATOR_H_ #include <string> #include "base/callback.h" #include "base/memory/scoped_ptr.h" namespace buzz { class XmlElement; } // namespace buzz namespace remoting { namespace protocol { class ChannelAuthenticator; typedef base::Callback<void(const std::string& secret)> SecretFetchedCallback; typedef base::Callback<void( bool pairing_supported, const SecretFetchedCallback& secret_fetched_callback)> FetchSecretCallback; // Authenticator is an abstract interface for authentication protocol // implementations. Different implementations of this interface may be // used on each side of the connection depending of type of the auth // protocol. Client and host will repeatedly call their Authenticators // and deliver the messages they generate, until successful // authentication is reported. // // Authenticator may exchange multiple messages before session is // authenticated. Each message sent/received by an Authenticator is // delivered either in a session description inside session-initiate // and session-accept messages or in a session-info // message. Session-info messages are used only if authenticators need // to exchange more than one message. class Authenticator { public: // Allowed state transitions: // When ProcessMessage() is called: // WAITING_MESSAGE -> MESSAGE_READY // WAITING_MESSAGE -> ACCEPTED // WAITING_MESSAGE -> REJECTED // WAITING_MESSAGE -> PROCESSING_MESSAGE // After asynchronous message processing finishes: /// PROCESSING_MESSAGE -> MESSAGE_READY // When GetNextMessage() is called: // MESSAGE_READY -> WAITING_MESSAGE // MESSAGE_READY -> ACCEPTED enum State { // Waiting for the next message from the peer. WAITING_MESSAGE, // Next message is ready to be sent to the peer. MESSAGE_READY, // Session is authenticated successufully. ACCEPTED, // Session is rejected. REJECTED, // Asynchronously processing the last message from the peer. PROCESSING_MESSAGE, }; enum RejectionReason { INVALID_CREDENTIALS, PROTOCOL_ERROR, }; // Returns true if |message| is an Authenticator message. static bool IsAuthenticatorMessage(const buzz::XmlElement* message); // Creates an empty Authenticator message, owned by the caller. static scoped_ptr<buzz::XmlElement> CreateEmptyAuthenticatorMessage(); // Finds Authenticator message among child elements of |message|, or // returns NULL otherwise. static const buzz::XmlElement* FindAuthenticatorMessage( const buzz::XmlElement* message); Authenticator() {} virtual ~Authenticator() {} // Returns current state of the authenticator. virtual State state() const = 0; // Returns rejection reason. Can be called only when in REJECTED state. virtual RejectionReason rejection_reason() const = 0; // Called in response to incoming message received from the peer. // Should only be called when in WAITING_MESSAGE state. Caller retains // ownership of |message|. |resume_callback| will be called when processing is // finished. The implementation must guarantee that |resume_callback| is not // called after the Authenticator is destroyed. virtual void ProcessMessage(const buzz::XmlElement* message, const base::Closure& resume_callback) = 0; // Must be called when in MESSAGE_READY state. Returns next // authentication message that needs to be sent to the peer. virtual scoped_ptr<buzz::XmlElement> GetNextMessage() = 0; // Creates new authenticator for a channel. Can be called only in // the ACCEPTED state. virtual scoped_ptr<ChannelAuthenticator> CreateChannelAuthenticator() const = 0; }; // Factory for Authenticator instances. class AuthenticatorFactory { public: AuthenticatorFactory() {} virtual ~AuthenticatorFactory() {} // Called when session-initiate stanza is received to create // authenticator for the new session. |first_message| specifies // authentication part of the session-initiate stanza so that // appropriate type of Authenticator can be chosen for the session // (useful when multiple authenticators is supported). Returns NULL // if the |first_message| is invalid and the session should be // rejected. ProcessMessage() should be called with |first_message| // for the result of this method. virtual scoped_ptr<Authenticator> CreateAuthenticator( const std::string& local_jid, const std::string& remote_jid, const buzz::XmlElement* first_message) = 0; }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_AUTHENTICATOR_H_