#ifndef REMOTING_HOST_LOG_TO_SERVER_H_
#define REMOTING_HOST_LOG_TO_SERVER_H_
#include <deque>
#include <map>
#include <string>
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/non_thread_safe.h"
#include "remoting/host/host_status_observer.h"
#include "remoting/host/server_log_entry.h"
#include "remoting/jingle_glue/signal_strategy.h"
#include "remoting/protocol/transport.h"
namespace base {
class MessageLoopProxy;
}
namespace buzz {
class XmlElement;
}
namespace remoting {
class HostStatusMonitor;
class IqSender;
class LogToServer : public base::NonThreadSafe,
public HostStatusObserver,
public SignalStrategy::Listener {
public:
explicit LogToServer(base::WeakPtr<HostStatusMonitor> monitor,
ServerLogEntry::Mode mode,
SignalStrategy* signal_strategy,
const std::string& directory_bot_jid);
virtual ~LogToServer();
void LogSessionStateChange(const std::string& jid, bool connected);
virtual void OnSignalStrategyStateChange(
SignalStrategy::State state) OVERRIDE;
virtual bool OnSignalStrategyIncomingStanza(
const buzz::XmlElement* stanza) OVERRIDE;
virtual void OnClientConnected(const std::string& jid) OVERRIDE;
virtual void OnClientDisconnected(const std::string& jid) OVERRIDE;
virtual void OnClientRouteChange(
const std::string& jid,
const std::string& channel_name,
const protocol::TransportRoute& route) OVERRIDE;
private:
void Log(const ServerLogEntry& entry);
void SendPendingEntries();
base::WeakPtr<HostStatusMonitor> monitor_;
ServerLogEntry::Mode mode_;
SignalStrategy* signal_strategy_;
scoped_ptr<IqSender> iq_sender_;
std::string directory_bot_jid_;
std::map<std::string, protocol::TransportRoute::RouteType>
connection_route_type_;
std::deque<ServerLogEntry> pending_entries_;
DISALLOW_COPY_AND_ASSIGN(LogToServer);
};
}
#endif