// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_ #define CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_ #include "content/renderer/accessibility/renderer_accessibility.h" namespace content { // This is an accsessibility implementation that only handles whatever // node has focus, ignoring everything else. It's here because on Windows 8, // we need to use accessibility APIs to tell the operating system when a // touch should pop up the on-screen keyboard, but it's not worth the // performance overhead to enable full accessibility support. // // Here's how the on-screen keyboard works in Windows 8 "Metro-style" apps: // // 1. The user touches a control. // 2. If the application determines focus moves to an editable text control, // it sends a native focus event, pointing to a native accessibility object // with information about the control that was just focused. // 3. If the operating system sees that a focus event closely follows a // touch event, AND the bounding rectangle of the newly-focused control // contains the touch point, AND the focused object is a text control, // then Windows pops up the on-screen keyboard. In all other cases, // changing focus closes the on-screen keyboard. // // Alternatively: // 1. The user touches a text control that already has focus. // 2. The operating system uses accessibility APIs to query for the // currently focused object. If the touch falls within the bounds of // the focused object, the on-screen keyboard opens. // // In order to implement the accessibility APIs with minimal overhead, this // class builds a "fake" accessibility tree consisting of only a single root // node and optionally a single child node, representing the current focused // element in the page (if any). Every time focus changes, this fake tree is // sent from the renderer to the browser, along with a focus event - either // on the child, or on the root of the tree if nothing is focused. // // Sometimes, touching an element other than a text box will result in a // text box getting focus. We want the on-screen keyboard to pop up in those // cases, so we "cheat" more and always send the dimensions of the whole // window as the bounds of the child object. That way, a touch that leads // to a text box getting focus will always open the on-screen keyboard, // regardless of the relation between the touch location and the text box // bounds. class RendererAccessibilityFocusOnly : public RendererAccessibility { public: explicit RendererAccessibilityFocusOnly(RenderViewImpl* render_view); virtual ~RendererAccessibilityFocusOnly(); // RendererAccessibility implementation. virtual void HandleWebAccessibilityEvent( const blink::WebAXObject& obj, blink::WebAXEvent event) OVERRIDE; virtual RendererAccessibilityType GetType() OVERRIDE; // RenderView::Observer implementation. virtual void FocusedNodeChanged(const blink::WebNode& node) OVERRIDE; virtual void DidFinishLoad(blink::WebLocalFrame* frame) OVERRIDE; private: void HandleFocusedNodeChanged(const blink::WebNode& node, bool send_focus_event); int next_id_; DISALLOW_COPY_AND_ASSIGN(RendererAccessibilityFocusOnly); }; } // namespace content #endif // CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_