#ifndef CONTENT_RENDERER_IN_PROCESS_RENDERER_THREAD_H_
#define CONTENT_RENDERER_IN_PROCESS_RENDERER_THREAD_H_
#include <string>
#include "base/threading/thread.h"
#include "content/common/content_export.h"
namespace content {
class RenderProcess;
class InProcessRendererThread : public base::Thread {
public:
explicit InProcessRendererThread(const std::string& channel_id);
virtual ~InProcessRendererThread();
protected:
virtual void Init() OVERRIDE;
virtual void CleanUp() OVERRIDE;
private:
std::string channel_id_;
scoped_ptr<RenderProcess> render_process_;
DISALLOW_COPY_AND_ASSIGN(InProcessRendererThread);
};
CONTENT_EXPORT base::Thread* CreateInProcessRendererThread(
const std::string& channel_id);
}
#endif