// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_RENDER_PROCESS_H_ #define CONTENT_RENDERER_RENDER_PROCESS_H_ #include "content/child/child_process.h" #include "skia/ext/platform_canvas.h" class TransportDIB; namespace gfx { class Rect; } namespace content { // A abstract interface representing the renderer end of the browser<->renderer // connection. The opposite end is the RenderProcessHost. This is a singleton // object for each renderer. // // RenderProcessImpl implements this interface for the regular browser. // MockRenderProcess implements this interface for certain tests, especially // ones derived from RenderViewTest. class RenderProcess : public ChildProcess { public: RenderProcess() {} virtual ~RenderProcess() {} // Get a canvas suitable for drawing and transporting to the browser // memory: (output) the transport DIB memory // rect: the rectangle which will be painted, use for sizing the canvas // returns: NULL on error // // When no longer needed, you should pass the TransportDIB to // ReleaseTransportDIB so that it can be recycled. virtual SkCanvas* GetDrawingCanvas(TransportDIB** memory, const gfx::Rect& rect) = 0; // Frees shared memory allocated by AllocSharedMemory. You should only use // this function to free the SharedMemory object. virtual void ReleaseTransportDIB(TransportDIB* memory) = 0; // Keep track of the cumulative set of enabled bindings for this process, // across any view. virtual void AddBindings(int bindings) = 0; // The cumulative set of enabled bindings for this process. virtual int GetEnabledBindings() const = 0; // Create a new transport DIB of, at least, the given size. Return NULL on // error. virtual TransportDIB* CreateTransportDIB(size_t size) = 0; virtual void FreeTransportDIB(TransportDIB*) = 0; // Returns a pointer to the RenderProcess singleton instance. Assuming that // we're actually a renderer or a renderer test, this static cast will // be correct. static RenderProcess* current() { return static_cast<RenderProcess*>(ChildProcess::current()); } private: DISALLOW_COPY_AND_ASSIGN(RenderProcess); }; } // namespace content #endif // CONTENT_RENDERER_RENDER_PROCESS_H_