#ifndef CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#define CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#include "base/threading/thread.h"
#include "content/common/content_export.h"
namespace content {
class GpuProcess;
class InProcessGpuThread : public base::Thread {
 public:
  explicit InProcessGpuThread(const std::string& channel_id);
  virtual ~InProcessGpuThread();
 protected:
  virtual void Init() OVERRIDE;
  virtual void CleanUp() OVERRIDE;
 private:
  std::string channel_id_;
  
  GpuProcess* gpu_process_;
  DISALLOW_COPY_AND_ASSIGN(InProcessGpuThread);
};
CONTENT_EXPORT base::Thread* CreateInProcessGpuThread(
    const std::string& channel_id);
}  
#endif