// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" #include "third_party/WebKit/public/platform/WebGamepads.h" namespace content { GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { } void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, bool devices_changed_hint) { pads->length = 0; } } // namespace content