// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ #define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "content/common/content_export.h" #include "ui/aura/window_observer.h" #include "ui/compositor/layer_animator.h" #include "ui/events/event_handler.h" namespace ui { class Layer; } namespace content { class ShadowLayerDelegate; // A class for sliding the layer in a Window on top of other layers. class CONTENT_EXPORT WindowSlider : public ui::EventHandler, public aura::WindowObserver { public: class CONTENT_EXPORT Delegate { public: virtual ~Delegate() {} // Creates a layer to show behind the window-layer. Called when the // window-layer starts sliding out to reveal the layer underneath. // The WindowSlider takes ownership of the created layer. virtual ui::Layer* CreateBackLayer() = 0; // Creates a layer to show on top of the window-layer. Called when the new // layer needs to start sliding in on top of the window-layer. // The WindowSlider takes ownership of the created layer. virtual ui::Layer* CreateFrontLayer() = 0; // Called when the slide is aborted. Note that when the slide is aborted, // the WindowSlider resets any transform it applied on the window-layer. virtual void OnWindowSlideAborted() = 0; // Called when the slide is about to be complete. The delegate can take // action with the assumption that slide will complete soon (within the // duration of the final transition animation effect). // This callback is always preceeded by CreateBackLayerAndSetAsTarget() or // by CreateFrontLayerAndSetAsTarget() callback, and is guaranteed to be // followed by the OnWindowSlideCompleted() callback. virtual void OnWindowSlideCompleting() = 0; // Called when the window slide completes. Note that at the end the // window-layer may have been transformed. The callback here should reset // the transform if necessary. virtual void OnWindowSlideCompleted() = 0; // Called when the slider is destroyed. virtual void OnWindowSliderDestroyed() = 0; }; // The WindowSlider slides the layers in the |owner| window. It starts // intercepting scroll events on |event_window|, and uses those events to // control the layer-slide. The lifetime of the slider is managed by the // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also // destroys itself. WindowSlider(Delegate* delegate, aura::Window* event_window, aura::Window* owner); virtual ~WindowSlider(); // Changes the owner of the slider. void ChangeOwner(aura::Window* new_owner); bool IsSlideInProgress() const; private: // Sets up the slider layer correctly (sets the correct bounds of the layer, // parents it to the right layer, and sets up the correct stacking order). void SetupSliderLayer(); void UpdateForScroll(float x_offset, float y_offset); // Completes or resets the slide depending on whether the sliding layer // passed the "complete slide threshold". void CompleteOrResetSlide(); // Stops all slider-owned animations, progressing them to their end-points. // Note that depending on the sate of the Delegate and the WindowSlider, this // may destroy the WindowSlider through animation callbacks. void CompleteActiveAnimations(); // Resets in-progress slide if any, and starts the animation of the slidden // window to its original position. void ResetSlide(); // The following callbacks are triggered after an animation. void SlideAnimationCompleted(scoped_ptr<ui::Layer> layer, scoped_ptr<ShadowLayerDelegate> shadow); void ResetSlideAnimationCompleted(scoped_ptr<ui::Layer> layer, scoped_ptr<ShadowLayerDelegate> shadow); // Overridden from ui::EventHandler: virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE; virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; // Overridden from aura::WindowObserver: virtual void OnWindowRemovingFromRootWindow(aura::Window* window, aura::Window* new_root) OVERRIDE; Delegate* delegate_; // The slider intercepts scroll events from this window. The slider does not // own |event_window_|. If |event_window_| is destroyed, then the slider stops // listening for events, but it doesn't destroy itself. aura::Window* event_window_; // The window the slider operates on. The lifetime of the slider is bound to // this window (i.e. if |owner_| does, the slider destroys itself). The slider // can also delete itself when a slide gesture is completed. This does not // destroy |owner_|. aura::Window* owner_; // Set to the Animator of the currently active animation. If no animation is // active, this is set to NULL. ui::LayerAnimator* active_animator_; // The accumulated amount of horizontal scroll. float delta_x_; // This keeps track of the layer created by the delegate. scoped_ptr<ui::Layer> slider_; // This manages the shadow for the layers. scoped_ptr<ShadowLayerDelegate> shadow_; base::WeakPtrFactory<WindowSlider> weak_factory_; float active_start_threshold_; const float start_threshold_touchscreen_; const float start_threshold_touchpad_; const float complete_threshold_; DISALLOW_COPY_AND_ASSIGN(WindowSlider); }; } // namespace content #endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_