// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_CLIENT_GL_HELPER_READBACK_SUPPORT_H_
#define CONTENT_COMMON_GPU_CLIENT_GL_HELPER_READBACK_SUPPORT_H_
#include <vector>
#include "content/common/gpu/client/gl_helper.h"
namespace content {
class CONTENT_EXPORT GLHelperReadbackSupport {
public:
GLHelperReadbackSupport(gpu::gles2::GLES2Interface* gl);
~GLHelperReadbackSupport();
// Checks whether the readback (Color read format and type) is supported
// for the requested texture format by the hardware or not.
// For ex: some hardwares have rgb565 readback
// support when binded with the frame buffer for others it may fail.
// Here we pass the internal textureformat as skia config.
bool IsReadbackConfigSupported(SkBitmap::Config texture_format);
// Provides the additional readback format/type pairing for a render target
// of a given format/type pairing
void GetAdditionalFormat(GLint format, GLint type, GLint *format_out,
GLint *type_out);
private:
enum FormatSupport { FORMAT_NOT_SUPPORTED = 0, FORMAT_SUPPORTED, };
struct FormatCacheEntry {
GLint format;
GLint type;
GLint read_format;
GLint read_type;
};
// This populates the format_support_table with the list of supported
// formats.
void InitializeReadbackSupport();
// This api is called once per format and it is done in the
// InitializeReadbackSupport. We should not use this any where
// except the InitializeReadbackSupport.Calling this at other places
// can distrub the state of normal gl operations.
void CheckForReadbackSupport(SkBitmap::Config texture_format);
// Helper functions for checking the supported texture formats.
// Avoid using this API in between texture operations, as this does some
// teture opertions (bind, attach) internally.
bool SupportsFormat(GLint format, GLint type);
FormatSupport format_support_table_[SkBitmap::kConfigCount];
gpu::gles2::GLES2Interface* gl_;
std::vector<struct FormatCacheEntry> format_cache_;
};
} // namespace content
#endif // CONTENT_COMMON_GPU_CLIENT_GL_HELPER_READBACK_SUPPORT_H_