// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_CLIENT_GL_HELPER_READBACK_SUPPORT_H_ #define CONTENT_COMMON_GPU_CLIENT_GL_HELPER_READBACK_SUPPORT_H_ #include <vector> #include "content/common/gpu/client/gl_helper.h" namespace content { class CONTENT_EXPORT GLHelperReadbackSupport { public: GLHelperReadbackSupport(gpu::gles2::GLES2Interface* gl); ~GLHelperReadbackSupport(); // Checks whether the readback (Color read format and type) is supported // for the requested texture format by the hardware or not. // For ex: some hardwares have rgb565 readback // support when binded with the frame buffer for others it may fail. // Here we pass the internal textureformat as skia config. bool IsReadbackConfigSupported(SkBitmap::Config texture_format); // Provides the additional readback format/type pairing for a render target // of a given format/type pairing void GetAdditionalFormat(GLint format, GLint type, GLint *format_out, GLint *type_out); private: enum FormatSupport { FORMAT_NOT_SUPPORTED = 0, FORMAT_SUPPORTED, }; struct FormatCacheEntry { GLint format; GLint type; GLint read_format; GLint read_type; }; // This populates the format_support_table with the list of supported // formats. void InitializeReadbackSupport(); // This api is called once per format and it is done in the // InitializeReadbackSupport. We should not use this any where // except the InitializeReadbackSupport.Calling this at other places // can distrub the state of normal gl operations. void CheckForReadbackSupport(SkBitmap::Config texture_format); // Helper functions for checking the supported texture formats. // Avoid using this API in between texture operations, as this does some // teture opertions (bind, attach) internally. bool SupportsFormat(GLint format, GLint type); FormatSupport format_support_table_[SkBitmap::kConfigCount]; gpu::gles2::GLES2Interface* gl_; std::vector<struct FormatCacheEntry> format_cache_; }; } // namespace content #endif // CONTENT_COMMON_GPU_CLIENT_GL_HELPER_READBACK_SUPPORT_H_