This source file includes following definitions.
- AddProcessor
- RemoveProcessor
- DoFireEvent
#include "content/common/gpu/devtools_gpu_instrumentation.h"
#include "base/logging.h"
#include "base/time/time.h"
#include "content/common/gpu/devtools_gpu_agent.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_channel_manager.h"
namespace content {
bool GpuEventsDispatcher::enabled_ = false;
GpuEventsDispatcher::GpuEventsDispatcher() {
}
GpuEventsDispatcher::~GpuEventsDispatcher() {
}
void GpuEventsDispatcher::AddProcessor(DevToolsGpuAgent* processor) {
DCHECK(CalledOnValidThread());
processors_.push_back(processor);
enabled_ = !processors_.empty();
}
void GpuEventsDispatcher::RemoveProcessor(DevToolsGpuAgent* processor) {
DCHECK(CalledOnValidThread());
processors_.erase(
std::remove(processors_.begin(), processors_.end(), processor),
processors_.end());
enabled_ = !processors_.empty();
}
void GpuEventsDispatcher::DoFireEvent(EventPhase phase,
GpuChannel* channel) {
TimeTicks timestamp = base::TimeTicks::NowFromSystemTraceTime();
GpuEventsDispatcher* self =
channel->gpu_channel_manager()->gpu_devtools_events_dispatcher();
DCHECK(self->CalledOnValidThread());
std::vector<DevToolsGpuAgent*>::iterator it;
for (it = self->processors_.begin(); it != self->processors_.end(); ++it) {
(*it)->ProcessEvent(timestamp, phase, channel);
}
}
}