root/content/common/gpu/gpu_memory_manager_unittest.cc

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DEFINITIONS

This source file includes following definitions.
  1. TrackMemoryAllocatedChange
  2. EnsureGPUMemoryAvailable
  3. GetClientStatsForLastManage
  4. ClearAllStats
  5. AddClientStat
  6. memory_tracker_
  7. memory_tracker_
  8. SetMemoryAllocation
  9. SuggestHaveFrontBuffer
  10. GetTotalGpuMemory
  11. SetTotalGpuMemory
  12. GetMemoryTracker
  13. GetSurfaceSize
  14. SetSurfaceSize
  15. SetVisible
  16. SetManagedMemoryStats
  17. BytesWhenVisible
  18. SetUp
  19. GenerateUniqueSurfaceId
  20. IsAllocationForegroundForSurfaceYes
  21. IsAllocationBackgroundForSurfaceYes
  22. IsAllocationHibernatedForSurfaceYes
  23. IsAllocationForegroundForSurfaceNo
  24. IsAllocationBackgroundForSurfaceNo
  25. IsAllocationHibernatedForSurfaceNo
  26. Manage
  27. CalcAvailableFromGpuTotal
  28. CalcAvailableClamped
  29. GetAvailableGpuMemory
  30. GetMaximumClientAllocation
  31. GetMinimumClientAllocation
  32. SetClientStats
  33. TEST_F
  34. TEST_F
  35. TEST_F
  36. TEST_F
  37. TEST_F
  38. TEST_F
  39. TEST_F
  40. TEST_F
  41. TEST_F
  42. TEST_F

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/common/gpu/gpu_memory_manager.h"
#include "content/common/gpu/gpu_memory_manager_client.h"
#include "content/common/gpu/gpu_memory_tracking.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "ui/gfx/size_conversions.h"

#include "testing/gtest/include/gtest/gtest.h"

using gpu::MemoryAllocation;
using gpu::ManagedMemoryStats;

#if defined(COMPILER_GCC)
namespace BASE_HASH_NAMESPACE {
template<>
struct hash<content::GpuMemoryManagerClient*> {
  uint64 operator()(content::GpuMemoryManagerClient* ptr) const {
    return hash<uint64>()(reinterpret_cast<uint64>(ptr));
  }
};
}  // namespace BASE_HASH_NAMESPACE
#endif  // COMPILER

class FakeMemoryTracker : public gpu::gles2::MemoryTracker {
 public:
  virtual void TrackMemoryAllocatedChange(
      size_t /* old_size */,
      size_t /* new_size */,
      gpu::gles2::MemoryTracker::Pool /* pool */) OVERRIDE {
  }
  virtual bool EnsureGPUMemoryAvailable(size_t /* size_needed */) OVERRIDE {
    return true;
  }
 private:
  virtual ~FakeMemoryTracker() {
  }
};

namespace content {

// This class is used to collect all stub assignments during a
// Manage() call.
class ClientAssignmentCollector {
 public:
  struct ClientMemoryStat {
    MemoryAllocation allocation;
  };
  typedef base::hash_map<GpuMemoryManagerClient*, ClientMemoryStat>
      ClientMemoryStatMap;

  static const ClientMemoryStatMap& GetClientStatsForLastManage() {
    return client_memory_stats_for_last_manage_;
  }
  static void ClearAllStats() {
    client_memory_stats_for_last_manage_.clear();
  }
  static void AddClientStat(GpuMemoryManagerClient* client,
                          const MemoryAllocation& allocation) {
    DCHECK(!client_memory_stats_for_last_manage_.count(client));
    client_memory_stats_for_last_manage_[client].allocation = allocation;
  }

 private:
  static ClientMemoryStatMap client_memory_stats_for_last_manage_;
};

ClientAssignmentCollector::ClientMemoryStatMap
    ClientAssignmentCollector::client_memory_stats_for_last_manage_;

class FakeClient : public GpuMemoryManagerClient {
 public:
  GpuMemoryManager* memmgr_;
  bool suggest_have_frontbuffer_;
  MemoryAllocation allocation_;
  uint64 total_gpu_memory_;
  gfx::Size surface_size_;
  GpuMemoryManagerClient* share_group_;
  scoped_refptr<gpu::gles2::MemoryTracker> memory_tracker_;
  scoped_ptr<GpuMemoryTrackingGroup> tracking_group_;
  scoped_ptr<GpuMemoryManagerClientState> client_state_;

  // This will create a client with no surface
  FakeClient(GpuMemoryManager* memmgr, GpuMemoryManagerClient* share_group)
      : memmgr_(memmgr),
        suggest_have_frontbuffer_(false),
        total_gpu_memory_(0),
        share_group_(share_group),
        memory_tracker_(NULL) {
    if (!share_group_) {
      memory_tracker_ = new FakeMemoryTracker();
      tracking_group_.reset(
          memmgr_->CreateTrackingGroup(0, memory_tracker_.get()));
    }
    client_state_.reset(memmgr_->CreateClientState(this, false, true));
  }

  // This will create a client with a surface
  FakeClient(GpuMemoryManager* memmgr, int32 surface_id, bool visible)
      : memmgr_(memmgr),
        suggest_have_frontbuffer_(false),
        total_gpu_memory_(0),
        share_group_(NULL),
        memory_tracker_(NULL) {
    memory_tracker_ = new FakeMemoryTracker();
    tracking_group_.reset(
        memmgr_->CreateTrackingGroup(0, memory_tracker_.get()));
    client_state_.reset(
        memmgr_->CreateClientState(this, surface_id != 0, visible));
  }

  virtual ~FakeClient() {
    client_state_.reset();
    tracking_group_.reset();
    memory_tracker_ = NULL;
  }

  virtual void SetMemoryAllocation(const MemoryAllocation& alloc) OVERRIDE {
    allocation_ = alloc;
    ClientAssignmentCollector::AddClientStat(this, alloc);
  }

  virtual void SuggestHaveFrontBuffer(bool suggest_have_frontbuffer) OVERRIDE {
    suggest_have_frontbuffer_ = suggest_have_frontbuffer;
  }

  virtual bool GetTotalGpuMemory(uint64* bytes) OVERRIDE {
    if (total_gpu_memory_) {
      *bytes = total_gpu_memory_;
      return true;
    }
    return false;
  }
  void SetTotalGpuMemory(uint64 bytes) { total_gpu_memory_ = bytes; }

  virtual gpu::gles2::MemoryTracker* GetMemoryTracker() const OVERRIDE {
    if (share_group_)
      return share_group_->GetMemoryTracker();
    return memory_tracker_.get();
  }

  virtual gfx::Size GetSurfaceSize() const OVERRIDE {
    return surface_size_;
  }
  void SetSurfaceSize(gfx::Size size) { surface_size_ = size; }

  void SetVisible(bool visible) {
    client_state_->SetVisible(visible);
  }

  void SetManagedMemoryStats(const ManagedMemoryStats& stats) {
    client_state_->SetManagedMemoryStats(stats);
  }

  uint64 BytesWhenVisible() const {
    return allocation_.bytes_limit_when_visible;
  }
};

class GpuMemoryManagerTest : public testing::Test {
 protected:
  static const uint64 kFrontbufferLimitForTest = 3;

  GpuMemoryManagerTest()
      : memmgr_(0, kFrontbufferLimitForTest) {
    memmgr_.TestingDisableScheduleManage();
  }

  virtual void SetUp() {
  }

  static int32 GenerateUniqueSurfaceId() {
    static int32 surface_id_ = 1;
    return surface_id_++;
  }

  bool IsAllocationForegroundForSurfaceYes(
      const MemoryAllocation& alloc) {
    return true;
  }
  bool IsAllocationBackgroundForSurfaceYes(
      const MemoryAllocation& alloc) {
    return true;
  }
  bool IsAllocationHibernatedForSurfaceYes(
      const MemoryAllocation& alloc) {
    return true;
  }
  bool IsAllocationForegroundForSurfaceNo(
      const MemoryAllocation& alloc) {
    return alloc.bytes_limit_when_visible ==
               GetMinimumClientAllocation();
  }
  bool IsAllocationBackgroundForSurfaceNo(
      const MemoryAllocation& alloc) {
    return alloc.bytes_limit_when_visible ==
               GetMinimumClientAllocation();
  }
  bool IsAllocationHibernatedForSurfaceNo(
      const MemoryAllocation& alloc) {
    return alloc.bytes_limit_when_visible == 0;
  }

  void Manage() {
    ClientAssignmentCollector::ClearAllStats();
    memmgr_.Manage();
  }

  uint64 CalcAvailableFromGpuTotal(uint64 bytes) {
    return GpuMemoryManager::CalcAvailableFromGpuTotal(bytes);
  }

  uint64 CalcAvailableClamped(uint64 bytes) {
    bytes = std::max(bytes, memmgr_.GetDefaultAvailableGpuMemory());
    bytes = std::min(bytes, memmgr_.GetMaximumTotalGpuMemory());
    return bytes;
  }

  uint64 GetAvailableGpuMemory() {
    return memmgr_.GetAvailableGpuMemory();
  }

  uint64 GetMaximumClientAllocation() {
    return memmgr_.GetMaximumClientAllocation();
  }

  uint64 GetMinimumClientAllocation() {
    return memmgr_.GetMinimumClientAllocation();
  }

  void SetClientStats(
      FakeClient* client,
      uint64 required,
      uint64 nicetohave) {
    client->SetManagedMemoryStats(
        ManagedMemoryStats(required, nicetohave, 0, false));
  }

  GpuMemoryManager memmgr_;
};

// Test GpuMemoryManager::Manage basic functionality.
// Expect memory allocation to set suggest_have_frontbuffer/backbuffer
// according to visibility and last used time for stubs with surface.
// Expect memory allocation to be shared according to share groups for stubs
// without a surface.
TEST_F(GpuMemoryManagerTest, TestManageBasicFunctionality) {
  // Test stubs with surface.
  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub2(&memmgr_, GenerateUniqueSurfaceId(), false);

  Manage();
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub2.allocation_));

  // Test stubs without surface, with share group of 1 stub.
  FakeClient stub3(&memmgr_, &stub1), stub4(&memmgr_, &stub2);

  Manage();
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub3.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub4.allocation_));

  // Test stub without surface, with share group of multiple stubs.
  FakeClient stub5(&memmgr_ , &stub2);

  Manage();
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub4.allocation_));
}

// Test GpuMemoryManager::Manage functionality: changing visibility.
// Expect memory allocation to set suggest_have_frontbuffer/backbuffer
// according to visibility and last used time for stubs with surface.
// Expect memory allocation to be shared according to share groups for stubs
// without a surface.
TEST_F(GpuMemoryManagerTest, TestManageChangingVisibility) {
  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub2(&memmgr_, GenerateUniqueSurfaceId(), false);

  FakeClient stub3(&memmgr_, &stub1), stub4(&memmgr_, &stub2);
  FakeClient stub5(&memmgr_ , &stub2);

  Manage();
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub3.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub4.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub5.allocation_));

  stub1.SetVisible(false);
  stub2.SetVisible(true);

  Manage();
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub3.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub4.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub5.allocation_));
}

// Test GpuMemoryManager::Manage functionality: Test more than threshold number
// of visible stubs.
// Expect all allocations to continue to have frontbuffer.
TEST_F(GpuMemoryManagerTest, TestManageManyVisibleStubs) {
  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub2(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub3(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub4(&memmgr_, GenerateUniqueSurfaceId(), true);

  FakeClient stub5(&memmgr_ , &stub1), stub6(&memmgr_ , &stub2);
  FakeClient stub7(&memmgr_ , &stub2);

  Manage();
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub3.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub4.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub5.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub6.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub7.allocation_));
}

// Test GpuMemoryManager::Manage functionality: Test more than threshold number
// of not visible stubs.
// Expect the stubs surpassing the threshold to not have a backbuffer.
TEST_F(GpuMemoryManagerTest, TestManageManyNotVisibleStubs) {
  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub2(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub3(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub4(&memmgr_, GenerateUniqueSurfaceId(), true);
  stub4.SetVisible(false);
  stub3.SetVisible(false);
  stub2.SetVisible(false);
  stub1.SetVisible(false);

  FakeClient stub5(&memmgr_ , &stub1), stub6(&memmgr_ , &stub4);
  FakeClient stub7(&memmgr_ , &stub1);

  Manage();
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub3.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceYes(stub4.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub5.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceNo(stub6.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub7.allocation_));
}

// Test GpuMemoryManager::Manage functionality: Test changing the last used
// time of stubs when doing so causes change in which stubs surpass threshold.
// Expect frontbuffer to be dropped for the older stub.
TEST_F(GpuMemoryManagerTest, TestManageChangingLastUsedTime) {
  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub2(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub3(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub4(&memmgr_, GenerateUniqueSurfaceId(), true);

  FakeClient stub5(&memmgr_ , &stub3), stub6(&memmgr_ , &stub4);
  FakeClient stub7(&memmgr_ , &stub3);

  // Make stub4 be the least-recently-used client
  stub4.SetVisible(false);
  stub3.SetVisible(false);
  stub2.SetVisible(false);
  stub1.SetVisible(false);

  Manage();
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub3.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceYes(stub4.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub5.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceNo(stub6.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub7.allocation_));

  // Make stub3 become the least-recently-used client.
  stub2.SetVisible(true);
  stub2.SetVisible(false);
  stub4.SetVisible(true);
  stub4.SetVisible(false);

  Manage();
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceYes(stub3.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub4.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceNo(stub5.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub6.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceNo(stub7.allocation_));
}

// Test GpuMemoryManager::Manage functionality: Test changing importance of
// enough stubs so that every stub in share group crosses threshold.
// Expect memory allocation of the stubs without surface to share memory
// allocation with the most visible stub in share group.
TEST_F(GpuMemoryManagerTest, TestManageChangingImportanceShareGroup) {
  FakeClient stub_ignore_a(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub_ignore_b(&memmgr_, GenerateUniqueSurfaceId(), false),
             stub_ignore_c(&memmgr_, GenerateUniqueSurfaceId(), false);
  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), false),
             stub2(&memmgr_, GenerateUniqueSurfaceId(), false);

  FakeClient stub3(&memmgr_, &stub2), stub4(&memmgr_, &stub2);

  // stub1 and stub2 keep their non-hibernated state because they're
  // either visible or the 2 most recently used clients (through the
  // first three checks).
  stub1.SetVisible(true);
  stub2.SetVisible(true);
  Manage();
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub3.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub4.allocation_));

  stub1.SetVisible(false);
  Manage();
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub3.allocation_));
  EXPECT_TRUE(IsAllocationForegroundForSurfaceNo(stub4.allocation_));

  stub2.SetVisible(false);
  Manage();
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub3.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub4.allocation_));

  // stub_ignore_b will cause stub1 to become hibernated (because
  // stub_ignore_a, stub_ignore_b, and stub2 are all non-hibernated and more
  // important).
  stub_ignore_b.SetVisible(true);
  stub_ignore_b.SetVisible(false);
  Manage();
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub3.allocation_));
  EXPECT_TRUE(IsAllocationBackgroundForSurfaceNo(stub4.allocation_));

  // stub_ignore_c will cause stub2 to become hibernated (because
  // stub_ignore_a, stub_ignore_b, and stub_ignore_c are all non-hibernated
  // and more important).
  stub_ignore_c.SetVisible(true);
  stub_ignore_c.SetVisible(false);
  Manage();
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceYes(stub1.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceYes(stub2.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceNo(stub3.allocation_));
  EXPECT_TRUE(IsAllocationHibernatedForSurfaceNo(stub4.allocation_));
}

// Test GpuMemoryManager::UpdateAvailableGpuMemory functionality
TEST_F(GpuMemoryManagerTest, TestUpdateAvailableGpuMemory) {
  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub2(&memmgr_, GenerateUniqueSurfaceId(), false),
             stub3(&memmgr_, GenerateUniqueSurfaceId(), true),
             stub4(&memmgr_, GenerateUniqueSurfaceId(), false);
  // We take the lowest GPU's total memory as the limit
  uint64 expected = 400 * 1024 * 1024;
  stub1.SetTotalGpuMemory(expected); // GPU Memory
  stub2.SetTotalGpuMemory(expected - 1024 * 1024); // Smaller but not visible.
  stub3.SetTotalGpuMemory(expected + 1024 * 1024); // Visible but larger.
  stub4.SetTotalGpuMemory(expected + 1024 * 1024); // Not visible and larger.
  Manage();
  uint64 bytes_expected = CalcAvailableFromGpuTotal(expected);
  EXPECT_EQ(GetAvailableGpuMemory(), CalcAvailableClamped(bytes_expected));
}

// Test GpuMemoryManager Stub Memory Stats functionality:
// Creates various surface/non-surface stubs and switches stub visibility and
// tests to see that stats data structure values are correct.
TEST_F(GpuMemoryManagerTest, StubMemoryStatsForLastManageTests) {
  ClientAssignmentCollector::ClientMemoryStatMap stats;

  Manage();
  stats = ClientAssignmentCollector::GetClientStatsForLastManage();
  EXPECT_EQ(stats.size(), 0ul);

  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true);
  Manage();
  stats = ClientAssignmentCollector::GetClientStatsForLastManage();
  uint64 stub1allocation1 =
      stats[&stub1].allocation.bytes_limit_when_visible;

  EXPECT_EQ(stats.size(), 1ul);
  EXPECT_GT(stub1allocation1, 0ul);

  FakeClient stub2(&memmgr_, &stub1);
  Manage();
  stats = ClientAssignmentCollector::GetClientStatsForLastManage();
  EXPECT_EQ(stats.count(&stub1), 1ul);
  uint64 stub1allocation2 =
      stats[&stub1].allocation.bytes_limit_when_visible;
  EXPECT_EQ(stats.count(&stub2), 1ul);
  uint64 stub2allocation2 =
      stats[&stub2].allocation.bytes_limit_when_visible;

  EXPECT_EQ(stats.size(), 2ul);
  EXPECT_GT(stub1allocation2, 0ul);
  EXPECT_GT(stub2allocation2, 0ul);
  if (stub1allocation2 != GetMaximumClientAllocation())
    EXPECT_LT(stub1allocation2, stub1allocation1);

  FakeClient stub3(&memmgr_, GenerateUniqueSurfaceId(), true);
  Manage();
  stats = ClientAssignmentCollector::GetClientStatsForLastManage();
  uint64 stub1allocation3 =
      stats[&stub1].allocation.bytes_limit_when_visible;
  uint64 stub2allocation3 =
      stats[&stub2].allocation.bytes_limit_when_visible;
  uint64 stub3allocation3 =
      stats[&stub3].allocation.bytes_limit_when_visible;

  EXPECT_EQ(stats.size(), 3ul);
  EXPECT_GT(stub1allocation3, 0ul);
  EXPECT_GT(stub2allocation3, 0ul);
  EXPECT_GT(stub3allocation3, 0ul);
  if (stub1allocation3 != GetMaximumClientAllocation())
    EXPECT_LT(stub1allocation3, stub1allocation2);

  stub1.SetVisible(false);

  Manage();
  stats = ClientAssignmentCollector::GetClientStatsForLastManage();
  uint64 stub1allocation4 =
      stats[&stub1].allocation.bytes_limit_when_visible;
  uint64 stub2allocation4 =
      stats[&stub2].allocation.bytes_limit_when_visible;
  uint64 stub3allocation4 =
      stats[&stub3].allocation.bytes_limit_when_visible;

  EXPECT_EQ(stats.size(), 3ul);
  EXPECT_GT(stub1allocation4, 0ul);
  EXPECT_GE(stub2allocation4, 0ul);
  EXPECT_GT(stub3allocation4, 0ul);
  if (stub3allocation3 != GetMaximumClientAllocation())
    EXPECT_GT(stub3allocation4, stub3allocation3);
}

// Test tracking of unmanaged (e.g, WebGL) memory.
TEST_F(GpuMemoryManagerTest, UnmanagedTracking) {
  // Set memory manager constants for this test
  memmgr_.TestingSetAvailableGpuMemory(64);
  memmgr_.TestingSetMinimumClientAllocation(8);
  memmgr_.TestingSetUnmanagedLimitStep(16);

  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true);

  // Expect that the one stub get its nicetohave level.
  SetClientStats(&stub1, 16, 32);
  Manage();
  EXPECT_GE(stub1.BytesWhenVisible(), 32u);

  // Now allocate some unmanaged memory and make sure the amount
  // goes down.
  memmgr_.TrackMemoryAllocatedChange(
      stub1.tracking_group_.get(),
      0,
      48,
      gpu::gles2::MemoryTracker::kUnmanaged);
  Manage();
  EXPECT_LT(stub1.BytesWhenVisible(), 24u);

  // Now allocate the entire FB worth of unmanaged memory, and
  // make sure that we stay stuck at the minimum tab allocation.
  memmgr_.TrackMemoryAllocatedChange(
      stub1.tracking_group_.get(),
      48,
      64,
      gpu::gles2::MemoryTracker::kUnmanaged);
  Manage();
  EXPECT_EQ(stub1.BytesWhenVisible(), 8u);

  // Far-oversubscribe the entire FB, and make sure we stay at
  // the minimum allocation, and don't blow up.
  memmgr_.TrackMemoryAllocatedChange(
      stub1.tracking_group_.get(),
      64,
      999,
      gpu::gles2::MemoryTracker::kUnmanaged);
  Manage();
  EXPECT_EQ(stub1.BytesWhenVisible(), 8u);

  // Delete all tracked memory so we don't hit leak checks.
  memmgr_.TrackMemoryAllocatedChange(
      stub1.tracking_group_.get(),
      999,
      0,
      gpu::gles2::MemoryTracker::kUnmanaged);
}

// Test the default allocation levels are used.
TEST_F(GpuMemoryManagerTest, DefaultAllocation) {
  // Set memory manager constants for this test
  memmgr_.TestingSetAvailableGpuMemory(64);
  memmgr_.TestingSetMinimumClientAllocation(8);
  memmgr_.TestingSetDefaultClientAllocation(16);

  FakeClient stub1(&memmgr_, GenerateUniqueSurfaceId(), true);

  // Expect that a client which has not sent stats receive at
  // least the default allocation.
  Manage();
  EXPECT_GE(stub1.BytesWhenVisible(),
            memmgr_.GetDefaultClientAllocation());
}

}  // namespace content

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