// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ #define CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ #include <vector> #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "chrome/browser/extensions/extension_service.h" class GPUFeatureChecker; namespace extensions { class Extension; // Validates the 'requirements' extension manifest field. This is an // asynchronous process that involves several threads, but the public interface // of this class (including constructor and destructor) must only be used on // the UI thread. class RequirementsChecker : public base::SupportsWeakPtr<RequirementsChecker> { public: RequirementsChecker(); ~RequirementsChecker(); // The vector passed to the callback are any localized errors describing // requirement violations. If this vector is non-empty, requirements checking // failed. This should only be called once. |callback| will always be invoked // asynchronously on the UI thread. |callback| will only be called once, and // will be reset after called. void Check(scoped_refptr<const Extension> extension, base::Callback<void(std::vector<std::string> requirement)> callback); private: // Callbacks for the GPUFeatureChecker. void SetWebGLAvailability(bool available); void SetCSS3DAvailability(bool available); void MaybeRunCallback(); std::vector<std::string> errors_; // Every requirement that needs to be resolved asynchronously will add to // this counter. When the counter is depleted, the callback will be run. int pending_requirement_checks_; scoped_refptr<GPUFeatureChecker> webgl_checker_; scoped_refptr<GPUFeatureChecker> css3d_checker_; base::Callback<void(std::vector<std::string> requirement_errorss)> callback_; }; } // namespace extensions #endif // CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_