// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_THREADING_THREAD_H_ #define BASE_THREADING_THREAD_H_ #include <string> #include "base/base_export.h" #include "base/callback.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_loop.h" #include "base/message_loop/message_loop_proxy.h" #include "base/threading/platform_thread.h" namespace base { class MessagePump; // A simple thread abstraction that establishes a MessageLoop on a new thread. // The consumer uses the MessageLoop of the thread to cause code to execute on // the thread. When this object is destroyed the thread is terminated. All // pending tasks queued on the thread's message loop will run to completion // before the thread is terminated. // // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). // // After the thread is stopped, the destruction sequence is: // // (1) Thread::CleanUp() // (2) MessageLoop::~MessageLoop // (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop class BASE_EXPORT Thread : PlatformThread::Delegate { public: struct BASE_EXPORT Options { typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory; Options(); Options(MessageLoop::Type type, size_t size); ~Options(); // Specifies the type of message loop that will be allocated on the thread. // This is ignored if message_pump_factory.is_null() is false. MessageLoop::Type message_loop_type; // Used to create the MessagePump for the MessageLoop. The callback is Run() // on the thread. If message_pump_factory.is_null(), then a MessagePump // appropriate for |message_loop_type| is created. Setting this forces the // MessageLoop::Type to TYPE_CUSTOM. MessagePumpFactory message_pump_factory; // Specifies the maximum stack size that the thread is allowed to use. // This does not necessarily correspond to the thread's initial stack size. // A value of 0 indicates that the default maximum should be used. size_t stack_size; }; // Constructor. // name is a display string to identify the thread. explicit Thread(const char* name); // Destroys the thread, stopping it if necessary. // // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or // guarantee Stop() is explicitly called before the subclass is destroyed). // This is required to avoid a data race between the destructor modifying the // vtable, and the thread's ThreadMain calling the virtual method Run(). It // also ensures that the CleanUp() virtual method is called on the subclass // before it is destructed. virtual ~Thread(); #if defined(OS_WIN) // Causes the thread to initialize COM. This must be called before calling // Start() or StartWithOptions(). If |use_mta| is false, the thread is also // started with a TYPE_UI message loop. It is an error to call // init_com_with_mta(false) and then StartWithOptions() with any message loop // type other than TYPE_UI. void init_com_with_mta(bool use_mta) { DCHECK(!started_); com_status_ = use_mta ? MTA : STA; } #endif // Starts the thread. Returns true if the thread was successfully started; // otherwise, returns false. Upon successful return, the message_loop() // getter will return non-null. // // Note: This function can't be called on Windows with the loader lock held; // i.e. during a DllMain, global object construction or destruction, atexit() // callback. bool Start(); // Starts the thread. Behaves exactly like Start in addition to allow to // override the default options. // // Note: This function can't be called on Windows with the loader lock held; // i.e. during a DllMain, global object construction or destruction, atexit() // callback. bool StartWithOptions(const Options& options); // Signals the thread to exit and returns once the thread has exited. After // this method returns, the Thread object is completely reset and may be used // as if it were newly constructed (i.e., Start may be called again). // // Stop may be called multiple times and is simply ignored if the thread is // already stopped. // // NOTE: If you are a consumer of Thread, it is not necessary to call this // before deleting your Thread objects, as the destructor will do it. // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR. void Stop(); // Signals the thread to exit in the near future. // // WARNING: This function is not meant to be commonly used. Use at your own // risk. Calling this function will cause message_loop() to become invalid in // the near future. This function was created to workaround a specific // deadlock on Windows with printer worker thread. In any other case, Stop() // should be used. // // StopSoon should not be called multiple times as it is risky to do so. It // could cause a timing issue in message_loop() access. Call Stop() to reset // the thread object once it is known that the thread has quit. void StopSoon(); // Returns the message loop for this thread. Use the MessageLoop's // PostTask methods to execute code on the thread. This only returns // non-null after a successful call to Start. After Stop has been called, // this will return NULL. // // NOTE: You must not call this MessageLoop's Quit method directly. Use // the Thread's Stop method instead. // MessageLoop* message_loop() const { return message_loop_; } // Returns a MessageLoopProxy for this thread. Use the MessageLoopProxy's // PostTask methods to execute code on the thread. This only returns // non-NULL after a successful call to Start. After Stop has been called, // this will return NULL. Callers can hold on to this even after the thread // is gone. scoped_refptr<MessageLoopProxy> message_loop_proxy() const { return message_loop_ ? message_loop_->message_loop_proxy() : NULL; } // Returns the name of this thread (for display in debugger too). const std::string& thread_name() const { return name_; } // The native thread handle. PlatformThreadHandle thread_handle() { return thread_; } // The thread ID. PlatformThreadId thread_id() const { return thread_id_; } // Returns true if the thread has been started, and not yet stopped. bool IsRunning() const; // Sets the thread priority. The thread must already be started. void SetPriority(ThreadPriority priority); protected: // Called just prior to starting the message loop virtual void Init() {} // Called to start the message loop virtual void Run(MessageLoop* message_loop); // Called just after the message loop ends virtual void CleanUp() {} static void SetThreadWasQuitProperly(bool flag); static bool GetThreadWasQuitProperly(); void set_message_loop(MessageLoop* message_loop) { message_loop_ = message_loop; } private: #if defined(OS_WIN) enum ComStatus { NONE, STA, MTA, }; #endif // PlatformThread::Delegate methods: virtual void ThreadMain() OVERRIDE; #if defined(OS_WIN) // Whether this thread needs to initialize COM, and if so, in what mode. ComStatus com_status_; #endif // Whether we successfully started the thread. bool started_; // If true, we're in the middle of stopping, and shouldn't access // |message_loop_|. It may non-NULL and invalid. bool stopping_; // True while inside of Run(). bool running_; // Used to pass data to ThreadMain. struct StartupData; StartupData* startup_data_; // The thread's handle. PlatformThreadHandle thread_; // The thread's message loop. Valid only while the thread is alive. Set // by the created thread. MessageLoop* message_loop_; // Our thread's ID. PlatformThreadId thread_id_; // The name of the thread. Used for debugging purposes. std::string name_; friend void ThreadQuitHelper(); DISALLOW_COPY_AND_ASSIGN(Thread); }; } // namespace base #endif // BASE_THREADING_THREAD_H_