// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // WARNING: Thread local storage is a bit tricky to get right. Please make // sure that this is really the proper solution for what you're trying to // achieve. Don't prematurely optimize, most likely you can just use a Lock. // // These classes implement a wrapper around the platform's TLS storage // mechanism. On construction, they will allocate a TLS slot, and free the // TLS slot on destruction. No memory management (creation or destruction) is // handled. This means for uses of ThreadLocalPointer, you must correctly // manage the memory yourself, these classes will not destroy the pointer for // you. There are no at-thread-exit actions taken by these classes. // // ThreadLocalPointer<Type> wraps a Type*. It performs no creation or // destruction, so memory management must be handled elsewhere. The first call // to Get() on a thread will return NULL. You can update the pointer with a // call to Set(). // // ThreadLocalBoolean wraps a bool. It will default to false if it has never // been set otherwise with Set(). // // Thread Safety: An instance of ThreadLocalStorage is completely thread safe // once it has been created. If you want to dynamically create an instance, // you must of course properly deal with safety and race conditions. This // means a function-level static initializer is generally inappropiate. // // Example usage: // // My class is logically attached to a single thread. We cache a pointer // // on the thread it was created on, so we can implement current(). // MyClass::MyClass() { // DCHECK(Singleton<ThreadLocalPointer<MyClass> >::get()->Get() == NULL); // Singleton<ThreadLocalPointer<MyClass> >::get()->Set(this); // } // // MyClass::~MyClass() { // DCHECK(Singleton<ThreadLocalPointer<MyClass> >::get()->Get() != NULL); // Singleton<ThreadLocalPointer<MyClass> >::get()->Set(NULL); // } // // // Return the current MyClass associated with the calling thread, can be // // NULL if there isn't a MyClass associated. // MyClass* MyClass::current() { // return Singleton<ThreadLocalPointer<MyClass> >::get()->Get(); // } #ifndef BASE_THREADING_THREAD_LOCAL_H_ #define BASE_THREADING_THREAD_LOCAL_H_ #include "base/base_export.h" #include "base/basictypes.h" #if defined(OS_POSIX) #include <pthread.h> #endif namespace base { namespace internal { // Helper functions that abstract the cross-platform APIs. Do not use directly. struct BASE_EXPORT ThreadLocalPlatform { #if defined(OS_WIN) typedef unsigned long SlotType; #elif defined(OS_POSIX) typedef pthread_key_t SlotType; #endif static void AllocateSlot(SlotType* slot); static void FreeSlot(SlotType slot); static void* GetValueFromSlot(SlotType slot); static void SetValueInSlot(SlotType slot, void* value); }; } // namespace internal template <typename Type> class ThreadLocalPointer { public: ThreadLocalPointer() : slot_() { internal::ThreadLocalPlatform::AllocateSlot(&slot_); } ~ThreadLocalPointer() { internal::ThreadLocalPlatform::FreeSlot(slot_); } Type* Get() { return static_cast<Type*>( internal::ThreadLocalPlatform::GetValueFromSlot(slot_)); } void Set(Type* ptr) { internal::ThreadLocalPlatform::SetValueInSlot( slot_, const_cast<void*>(static_cast<const void*>(ptr))); } private: typedef internal::ThreadLocalPlatform::SlotType SlotType; SlotType slot_; DISALLOW_COPY_AND_ASSIGN(ThreadLocalPointer<Type>); }; class ThreadLocalBoolean { public: ThreadLocalBoolean() {} ~ThreadLocalBoolean() {} bool Get() { return tlp_.Get() != NULL; } void Set(bool val) { tlp_.Set(val ? this : NULL); } private: ThreadLocalPointer<void> tlp_; DISALLOW_COPY_AND_ASSIGN(ThreadLocalBoolean); }; } // namespace base #endif // BASE_THREADING_THREAD_LOCAL_H_