This source file includes following definitions.
- GetRandomBytes
 
- RandUint64
 
- RandBytes
 
#include "base/rand_util.h"
#include "base/basictypes.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "native_client/src/untrusted/irt/irt.h"
namespace {
class NaclRandom {
 public:
  NaclRandom() {
    const size_t result =
        nacl_interface_query(NACL_IRT_RANDOM_v0_1, &random_, sizeof(random_));
    CHECK_EQ(result, sizeof(random_));
  }
  ~NaclRandom() {}
  void GetRandomBytes(void* output, size_t num_bytes) {
    char* output_ptr = static_cast<char*>(output);
    while (num_bytes > 0) {
      size_t nread;
      const int error = random_.get_random_bytes(output_ptr, num_bytes, &nread);
      CHECK_EQ(error, 0);
      CHECK_LE(nread, num_bytes);
      output_ptr += nread;
      num_bytes -= nread;
    }
  }
 private:
  nacl_irt_random random_;
};
base::LazyInstance<NaclRandom>::Leaky g_nacl_random = LAZY_INSTANCE_INITIALIZER;
}  
namespace base {
uint64 RandUint64() {
  uint64 result;
  g_nacl_random.Pointer()->GetRandomBytes(&result, sizeof(result));
  return result;
}
void RandBytes(void* output, size_t output_length) {
  g_nacl_random.Pointer()->GetRandomBytes(output, output_length);
}
}