// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_COCOA_PANELS_MOUSE_DRAG_CONTROLLER_H_ #define CHROME_BROWSER_UI_COCOA_PANELS_MOUSE_DRAG_CONTROLLER_H_ #import <Cocoa/Cocoa.h> // When Drag is cancelled by hitting ESC key, we may still receive // the mouseDragged events but should ignore them until the mouse button is // released. Use these simple states to track this condition. enum PanelDragState { PANEL_DRAG_CAN_START, // Mouse key went down, drag may be started. PANEL_DRAG_IN_PROGRESS, PANEL_DRAG_SUPPRESSED // Ignore drag events until PANEL_DRAG_CAN_START. }; @class MouseDragController; @protocol MouseDragControllerClient // Called on initial mouseDown. Followed by dragStarted/dragProgress/dragEnded // (which can be skipped if the drag didn't start) and then by cleanupAfterDrag. - (void)prepareForDrag; // Called wehen drag threshold was exceeded and actual drag should start. // Note that the drag is processed using a local nested message loop. // |initialMouseLocation| is in containing NSWindow's coordinates. - (void)dragStarted:(NSPoint)initialMouseLocation; // Called 0 to multiple times between dragStarted and dragEnded, to report // current mouse location. |mouseLocation| is in window coordinates. - (void)dragProgress:(NSPoint)mouseLocation; - (void)dragEnded:(BOOL)cancelled; // Always complements prepareForDrag. Clients which create a MouseDragController // in their mouseDown may release it in this method. - (void)cleanupAfterDrag; @end // This class encapsulates the mouse drag start/progress/termination logic, // including having a threashold before actually starting a drag and termination // of the drag on ESC, mouseUp and other operations. It also hosts the nested // message loop that is used during the drag operation. // // The client of the controller should be a NSView implementing // MouseDragControllerClient protocol. The client simply delegates mouse events // to the controller, and controller invokes higher-level // dragStarted/dragProgress/dragEnded callbacks on the client. // The controller can be created in initial mouseDown and then released in the // cleanupAfterDrag callback, or it can be preallocated and used across multiple // drag operations. // // The pattern of usage: // Lets say MyView is a NSView <MouseDragControllerClient> // // First, create an instance of MouseDragController and init it: // dragController_.reset([[MouseDragController alloc] initWithClient:self]); // then delegate mouse messages to it: // // - (void)mouseDown:(NSEvent*)event { // if (needToStartADrag(event)) // [dragController_ mouseDown:event]; // } // // - (void)mouseDragged:(NSEvent*)event { // [dragController_ mouseDragged:event]; // } // // - (void)mouseUp:(NSEvent*)event { // [dragController_ mouseUp:event]; // } // // That's it. When user starts a drag, the client's callbacks will be invoked. @interface MouseDragController : NSObject { @private NSPoint initialMouseLocation_; // In NSWindow's coordinate system. PanelDragState dragState_; NSView<MouseDragControllerClient>* client_; // Weak, owns this object. }; - (MouseDragController*) initWithClient:(NSView<MouseDragControllerClient>*)client; // Accessors. - (NSView<MouseDragControllerClient>*)client; - (NSPoint)initialMouseLocation; // These should be called from corresponding methods of hosting NSView. - (void)mouseDown:(NSEvent*)event; - (void)mouseDragged:(NSEvent*)event; - (void)mouseUp:(NSEvent*)event; @end #endif // CHROME_BROWSER_UI_COCOA_PANELS_MOUSE_DRAG_CONTROLLER_H_