// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_ASYNC_SOCKET_IO_HANDLER_H_ #define BASE_ASYNC_SOCKET_IO_HANDLER_H_ #include "base/message_loop/message_loop.h" #include "base/sync_socket.h" #include "base/threading/non_thread_safe.h" namespace base { // Extends the CancelableSyncSocket class to allow reading from a socket // asynchronously on a TYPE_IO message loop thread. This makes it easy to share // a thread that uses a message loop (e.g. for IPC and other things) and not // require a separate thread to read from the socket. // // Example usage (also see the unit tests): // // class SocketReader { // public: // SocketReader(base::CancelableSyncSocket* socket) // : socket_(socket), buffer_() { // io_handler.Initialize(socket_->handle(), // base::Bind(&SocketReader::OnDataAvailable, // base::Unretained(this)); // } // // void AsyncRead() { // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_))); // } // // private: // void OnDataAvailable(int bytes_read) { // if (ProcessData(&buffer_[0], bytes_read)) { // // Issue another read. // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_))); // } // } // // base::AsyncSocketIoHandler io_handler; // base::CancelableSyncSocket* socket_; // char buffer_[kBufferSize]; // }; // class BASE_EXPORT AsyncSocketIoHandler : public NON_EXPORTED_BASE(base::NonThreadSafe), // The message loop callback interface is different based on platforms. #if defined(OS_WIN) public NON_EXPORTED_BASE(base::MessageLoopForIO::IOHandler) { #else public NON_EXPORTED_BASE(base::MessageLoopForIO::Watcher) { #endif public: AsyncSocketIoHandler(); virtual ~AsyncSocketIoHandler(); // Type definition for the callback. The parameter tells how many // bytes were read and is 0 if an error occurred. typedef base::Callback<void(int)> ReadCompleteCallback; // Initializes the AsyncSocketIoHandler by hooking it up to the current // thread's message loop (must be TYPE_IO), to do async reads from the socket // on the current thread. The |callback| will be invoked whenever a Read() // has completed. bool Initialize(base::SyncSocket::Handle socket, const ReadCompleteCallback& callback); // Attempts to read from the socket. The return value will be |false| // if an error occurred and |true| if data was read or a pending read // was issued. Regardless of async or sync operation, the // ReadCompleteCallback (see above) will be called when data is available. bool Read(char* buffer, int buffer_len); private: #if defined(OS_WIN) // Implementation of IOHandler on Windows. virtual void OnIOCompleted(base::MessageLoopForIO::IOContext* context, DWORD bytes_transfered, DWORD error) OVERRIDE; #elif defined(OS_POSIX) // Implementation of base::MessageLoopForIO::Watcher. virtual void OnFileCanWriteWithoutBlocking(int socket) OVERRIDE {} virtual void OnFileCanReadWithoutBlocking(int socket) OVERRIDE; void EnsureWatchingSocket(); #endif base::SyncSocket::Handle socket_; #if defined(OS_WIN) base::MessageLoopForIO::IOContext* context_; bool is_pending_; #elif defined(OS_POSIX) base::MessageLoopForIO::FileDescriptorWatcher socket_watcher_; // |pending_buffer_| and |pending_buffer_len_| are valid only between // Read() and OnFileCanReadWithoutBlocking(). char* pending_buffer_; int pending_buffer_len_; // |true| iff the message loop is watching the socket for IO events. bool is_watching_; #endif ReadCompleteCallback read_complete_; DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler); }; } // namespace base. #endif // BASE_ASYNC_SOCKET_IO_HANDLER_H_