#ifndef AVCODEC_ROQVIDEO_H
#define AVCODEC_ROQVIDEO_H
#include "libavutil/lfg.h"
#include "avcodec.h"
#include "bytestream.h"
typedef struct roq_cell {
unsigned char y[4];
unsigned char u, v;
} roq_cell;
typedef struct roq_qcell {
int idx[4];
} roq_qcell;
typedef struct motion_vect {
int d[2];
} motion_vect;
struct RoqTempData;
typedef struct RoqContext {
const AVClass *class;
AVCodecContext *avctx;
AVFrame *last_frame;
AVFrame *current_frame;
int first_frame;
roq_cell cb2x2[256];
roq_qcell cb4x4[256];
GetByteContext gb;
int width, height;
AVLFG randctx;
uint64_t lambda;
motion_vect *this_motion4;
motion_vect *last_motion4;
motion_vect *this_motion8;
motion_vect *last_motion8;
unsigned int framesSinceKeyframe;
const AVFrame *frame_to_enc;
uint8_t *out_buf;
struct RoqTempData *tmpData;
int quake3_compat;
} RoqContext;
#define RoQ_INFO 0x1001
#define RoQ_QUAD_CODEBOOK 0x1002
#define RoQ_QUAD_VQ 0x1011
#define RoQ_SOUND_MONO 0x1020
#define RoQ_SOUND_STEREO 0x1021
#define RoQ_ID_MOT 0x00
#define RoQ_ID_FCC 0x01
#define RoQ_ID_SLD 0x02
#define RoQ_ID_CCC 0x03
void ff_apply_vector_2x2(RoqContext *ri, int x, int y, roq_cell *cell);
void ff_apply_vector_4x4(RoqContext *ri, int x, int y, roq_cell *cell);
void ff_apply_motion_4x4(RoqContext *ri, int x, int y, int deltax, int deltay);
void ff_apply_motion_8x8(RoqContext *ri, int x, int y, int deltax, int deltay);
#endif