root/libavcodec/arm/vc1dsp_init_neon.c

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DEFINITIONS

This source file includes following definitions.
  1. ff_vc1dsp_init_neon

/*
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include <stdint.h>

#include "libavutil/attributes.h"
#include "libavcodec/vc1dsp.h"
#include "vc1dsp.h"

#include "config.h"

void ff_vc1_inv_trans_8x8_neon(int16_t *block);
void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, int linesize, int16_t *block);

void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, int linesize, int16_t *block);

void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels,
                           ptrdiff_t line_size, int rnd);

#define DECL_PUT(X, Y) \
void ff_put_vc1_mspel_mc##X##Y##_neon(uint8_t *dst, const uint8_t *src, \
                                      ptrdiff_t stride, int rnd); \
static void ff_put_vc1_mspel_mc##X##Y##_16_neon(uint8_t *dst, const uint8_t *src, \
                                         ptrdiff_t stride, int rnd) \
{ \
  ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
  ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
  dst += 8*stride; src += 8*stride; \
  ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
  ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
}

DECL_PUT(1, 0)
DECL_PUT(2, 0)
DECL_PUT(3, 0)

DECL_PUT(0, 1)
DECL_PUT(0, 2)
DECL_PUT(0, 3)

DECL_PUT(1, 1)
DECL_PUT(1, 2)
DECL_PUT(1, 3)

DECL_PUT(2, 1)
DECL_PUT(2, 2)
DECL_PUT(2, 3)

DECL_PUT(3, 1)
DECL_PUT(3, 2)
DECL_PUT(3, 3)

void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, int stride, int h,
                                int x, int y);
void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, int stride, int h,
                                int x, int y);
void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, int stride, int h,
                                int x, int y);
void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, int stride, int h,
                                int x, int y);

#define FN_ASSIGN(X, Y) \
    dsp->put_vc1_mspel_pixels_tab[0][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_16_neon; \
    dsp->put_vc1_mspel_pixels_tab[1][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_neon

av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
{
    dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
    dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon;
    dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon;
    dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon;
    dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon;
    dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon;
    dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon;
    dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon;

    dsp->put_vc1_mspel_pixels_tab[1][ 0] = ff_put_pixels8x8_neon;
    if (HAVE_AS_DN_DIRECTIVE) {
    FN_ASSIGN(1, 0);
    FN_ASSIGN(2, 0);
    FN_ASSIGN(3, 0);

    FN_ASSIGN(0, 1);
    FN_ASSIGN(1, 1);
    FN_ASSIGN(2, 1);
    FN_ASSIGN(3, 1);

    FN_ASSIGN(0, 2);
    FN_ASSIGN(1, 2);
    FN_ASSIGN(2, 2);
    FN_ASSIGN(3, 2);

    FN_ASSIGN(0, 3);
    FN_ASSIGN(1, 3);
    FN_ASSIGN(2, 3);
    FN_ASSIGN(3, 3);
    }

    dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = ff_put_vc1_chroma_mc8_neon;
    dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_neon;
    dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = ff_put_vc1_chroma_mc4_neon;
    dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = ff_avg_vc1_chroma_mc4_neon;
}

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